Dragonstar: Pawnbroker (Sky_iRe_Ds4)

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roerich
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Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by roerich » Tue Aug 15, 2017 6:41 am

Two apartments:

Ground level + basement: A civilized Reachman pawnbroker.

Upper floors: Khajiit commoner.

T_Nor_FurnM & T_Imp_FurnSky

Remember to make the two apartments two different cells.

Location number 4 on this map:

Image

The exterior can be found here (make sure to use the latest file)

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Tristior
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Tristior » Wed Oct 04, 2017 2:50 am

Claim? I've made the downstairs shell, just to get my eye back in, and I've roughly kept to the exterior dimensions (4x3, with an annexe at the back) - is that okay?

Also... what does a civilised Reachman keep in his house?

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Yeti
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Yeti » Wed Oct 04, 2017 4:01 am

A civilized Reachman would keep normal items you'd find in any house, with a few trinkets from his people to remind him of his heritage.

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Tristior
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Tristior » Wed Oct 04, 2017 5:29 am

Cool. And I thought I might make the Khajiit upstairs a potter - any thoughts on this?

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roerich
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by roerich » Wed Oct 04, 2017 7:14 am

Go for it. Just remember only com and nor ceramics.

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Tristior
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Tristior » Wed Oct 11, 2017 4:43 pm

Here's the downstairs pawnbroker, mostly done. The back room and basement are still WIPs, but it's fun to give updates in the early hours of the morning.
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Sky_iRe_Ds4.ESP
(19.01 KiB) Downloaded 8 times

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Tristior
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Tristior » Mon Oct 16, 2017 8:11 am

All finished!
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Sky_iRe_Ds4.ESP
(39.74 KiB) Downloaded 5 times

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Yeti
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Yeti » Mon Oct 16, 2017 10:09 am

Off to review!

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Luxray
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Luxray » Fri Oct 27, 2017 2:53 pm

lighting: set
illegal to sleep: yes
gridsnap: yes
northmarker: yes
clean: yes

iRe_DS4

- T_Nor_CeramicBowl_01 bleeds
- put some rotation on your cups and baskets and stuff
- T_Nor_DeerskinDrum_01 not resting properly
- T_Nor_SilverVase_02 needed to be a nopickup variant
- T_SkyCom_Var_Sk4Food bleeding a touch much into the cabinet

iRe_DS4b

- T_Imp_Furn_TapestryBastLarge_02 doesnt meet wall properly
- T_Imp_Furn_TapestryBast_04 doesnt meet wall properly
- pulled T_Rga_SetReach_X_Doorframe_01 out a bit
- moved T_Rga_SetReach_I_TileTrim_02 to avoid z-fighting (x2)
- added another to avoid hole in mesh
- misc_com_plate_01 floating (x3)
- T_Nor_CeramicBowl_02 floating
- T_Nor_CeramicBowl_03 floating (x2)

Nice interior, the pawnbroker stock hanging off the hooks is rad
Sky_iRe_Ds4 REVIEWED.ESP
(39.98 KiB) Downloaded 5 times
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Tristior
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Tristior » Fri Oct 27, 2017 3:50 pm

I am thrilled to see these getting reviewed. To be clear, though - are these "to do" or are the changes done?

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Luxray
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by Luxray » Fri Oct 27, 2017 4:19 pm

When I post a review the changelog is all things that I've fixed during reviewing that were errors. The commentary is just so you know what I fixed, plus if you see the same kind of thing all the time, you can pay attention to that in the future.
If you are needed to do anything on a reviewed interior (because it has too many errors to fix myself) review will have 'sent back for fixes' or something in bold. Thats very rare usually though.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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roerich
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Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)

Post by roerich » Thu Nov 02, 2017 3:43 pm

Added to Dragonstar file.

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