1. If you just want Loria stones without an option to deactivate them, just use
Code: Select all
T_Ayl_DngRuin_DWelk_Generic_F01 for Fire ones
T_Ayl_DngRuin_DWelk_Generic_R01 for Frost ones
T_Ayl_DngRuin_DWelk_Generic_S01 for Shock ones
2. If you want Loria stones with an option to deactivate, you must create unique objects for each instance of them, with References Persist checked. Use
Code: Select all
T_Ayl_DngRuin_DWelk_Example_F01
T_Ayl_DngRuin_DWelk_Example_R01
T_Ayl_DngRuin_DWelk_Example_S01
Code: Select all
T_Ayl_DngRuin_DWelk_Mscrcnd_F01
T_Ayl_DngRuin_DWelk_Malada_R08
Code: Select all
T_Ayl_DngRuin_button_example
Code: Select all
T_ScObj_AylButton_example
Code: Select all
;stones to turn off
;should have References Persist box checked
;and be present in the world, or the script won't compile
set T_Ayl_DngRuin_DWelk_Example_R01.deactivated to ( T_Ayl_DngRuin_DWelk_Example_R01.deactivated + 1 )
set T_Ayl_DngRuin_DWelk_Example_F01.deactivated to ( T_Ayl_DngRuin_DWelk_Example_F01.deactivated + 1 )
set T_Ayl_DngRuin_DWelk_Example_S01.deactivated to ( T_Ayl_DngRuin_DWelk_Example_S01.deactivated + 1 )
Code: Select all
;stones to turn off
;should have References Persist box checked
;and be present in the world, or the script won't compile
set T_Ayl_DngRuin_DWelk_Mscrcnd_R01.deactivated to ( T_Ayl_DngRuin_DWelk_Mscrcnd_R01.deactivated + 1 )
set T_Ayl_DngRuin_DWelk_Mscrcnd_R02.deactivated to ( T_Ayl_DngRuin_DWelk_Mscrcnd_R02.deactivated + 1 )
set T_Ayl_DngRuin_DWelk_Mscrcnd_S01.deactivated to ( T_Ayl_DngRuin_DWelk_Mscrcnd_S01.deactivated + 1 )