roerich wrote:I just think a chair on a giant tall leg would look wrong, kinda funny and completely impractical. How does the thing not fall down all the time? Is it bolted to the floor, and then what if you want to move it?
Well, there are a number of chair (and not only) designs IRL that have a single leg and are perfectly stable and movable:
https://st.hzcdn.com/simgs/f62136f002f2 ... stools.jpg
https://img1.reuter-shop.com/products/m ... s006_0.jpg
http://rk.wsimgs.com/wsimgs/rk/images/d ... /img2c.jpg
Imagine these, but with longer leg.
This "leg" can even actually be 8 legs coming together to form a "stem" and then spreading back:
https://www.dropbox.com/s/iclo80dpfp8wz ... l.jpg?dl=1
Maybe we could mke these not as tall as in my picture in the preivous post, but still considerably taller than conventional furniture, just low enough for Player to be able to access the clutter atop without levitation (maybe with a small jump at best
I don't think the obssession-with-the-number-eight needs to be played out everywhere, and not the avian theme either. I think four legs could look just as elegant and Elven and all, hell you could even give the chairs eight legs. And I'd also like to stress that some points of Ayleid culture should be recognizable, in order for the weirder parts to stand out. "Alien in excess becomes mundane" etc.
I think the very word "obsession" implies that this design is found very often. It doesn't even need to be that overt: the suspended chair I made forms a vaguely octagonal shape when viewed from the top.
Plus we have a lot of octagons in chandeliers and containers.
I think having a room with a lot of chains hanging down with large numbers of suspended furniture, benches, tables and chairs in different levels has the potential to look really silly, don't know how to put it or argue why. Might just be a personal preference, but I can't see it work as the general way their furniture functions. The occasional hanging chair, hanging tables and especially cage-beds has the potential to be incredibly rad and awesome, but I think they'd look way cooler if it wasn't overused.
Actually, when brainstorming the suspended furniture set, one of the thing I imagined was exactly this kind of room, with a lot of furniture suspended above the ground layer and especially around the walls, creating a sort of backdrop. Maybe somewhat like Stella's Room from FFIX, for a lack of a better example:
With the suspended furniture being an see-through openwork, this would create an interesting picture with a kind of parallax effect (I'm not sure I'm using this word right though
As for the interior modding limitations, that's just personal experience. Assets that can only be used in a very limited way, (i.e. that it requires a ceiling, and a ceiling in an appropriate height, and makes limitations for how you can present the room) can become really hard to work with. Don't know how to put it other than it can become limiting.
"it requires a ceiling" - well, Ayeid dungeons have the ceiling everywhere just by the virtue of being dungeons, right? Or are you concerned about using these in exterior cells?
By "ceiling in an appropriate height" you mean "minimal height", right? I can see how suspended furniture could have trouble fitting in low ceiling coridors, but thankfully the majority of the rooms themselves have a lot of vertical space.
I get that you can't do some things with suspended furniture, like putting them on the side or even upside down, but on the other hand it gives you an almost complete control on the z coordinate instead - somrthing you can't do with the conventional furniture. Some of these problems couls be alleviated by introducing fallen down versions of these, which could also help to create a feeling of abandonment and desolation.