Asset Roadmap: Armor Styles
Posted: Wed Oct 05, 2016 5:15 pm
This topic continues from Armors of Cyrodiil. Please check there for more concept art and proposals. The focus of this thread is on practical implementation and usage.
LIGHT ARMOR
COLOVIAN FUR (armor rating: 7)
Popular light armor choice throughout Colovia, sort of the same level as Nordic Fur in the base game. Exists in several color variations (Yellow, Red, Black, White).
Several basic parts like helmets, gauntlets, and boots are already included in data. There are also some unusual extravagant fur helms. Design for the cuirass is still unsettled.
STUDDED LEATHER (AR: 10)
The base game's Imperial Studded Leather will serve as an Imperial leather type. Mostly used in Colovia and the northern Cyro-Nordic areas, as well as by the Legion.
Studded leather will have two regional variations: Brena and Kreath Studded Leather. They are distinguished by the additions of details like belts, cloth wraps, pockets, dagger holster, etc. (Check PGE concept art for inspiration).
The set currently in data is old and visually uninteresting. It should be overhauled to show more color variation, and helmet designs should follow the original Morrowind concept art.
NEWTSCALE (AR: 10)
Newtscale takes the same place as Studded Leather for Colovia, but in the Nibenay. Refer to Morrowind concept art for helmets and other details. Besides the basic Legion uniform version, two/three regional variants should be made for the northern and southern Nibenay (to be determined).
MOTHRIL (AR: ??)
A rare and expensive Nibenese light armor set, on the same level as glass armor. Made from strands of ancestor silk interwoven with silver. The secret to its production is lost. Mothril is a riff on the Oblivion mithril armor, with a Nibenese twist. An alternate variant, Mothweave, can be included as a scripted summonable armor set similar to Bound Armor.
SALIACHE (AR: 25)
Ancient Ayleid armor. See the Ayleid assets thread. This armor set is finished, but still requires some artefact variants, and a crown for Ayleid kings.
MEDIUM ARMOR
IMPERIAL CHAIN (AR: 12?)
Based on the vanilla Imperial Chain Armor, mostly used by the Legion. Like the other sets, a number of regional variations can be made based on original Morrowind concept art. Proposed variants are Strident, Massiquerra, and Brumath Chain Armor.
COLOVIAN MAIL/GUARD (AR: 13)
The common armor types used by guards in Colovian cities, but can also be found elsewhere, or worn by players. Three regional variations: Cataphract, Klibanion, and Kalantar, associated with the coast, weald, and northern highlands respectively.
This set is mostly finished, but the meshes could use some more detailing.
COLOVIAN PRINCE (AR: 16)
An expensive high-level armor set for Colovian nobility. Currently in data, but the meshes and textures need lots of work. Reworking should keep the concept art from the PGE 1 in mind: cape over the shoulder, armored skirt, etc. Consider using gold, purple and red silks, etc.
NIBEN BATTLEMAGE (AR: 16)
An expensive high-quality armor set for Nibenese nobility. Possibly also the set used by Imperial Mananauts (see Mananaut helmet in data). Should be influenced by akaviri designs.
IMPERIAL DRAGONSCALE
Expensive and rare Legion set. Armor for top-ranking Legion officials or the Palace Guard in the Imperial City could be based on Dragonscale (mirroring the way the Duke's Guard armor relates to normal silver armor).
The set in data currently is not quite in the same style as the original cuirass, could use an upgrade.
HEAVY ARMOR
COLOVIAN IRON (AR: 10?)
Most regions have their own unique style. Variation in cuirass could be done through different colors or pattern of rough, dirty-looking silk (wrapped around the armor as if holding it together). Iron armor is cheap and low-class, so variations should reflect this. Planned variants are Murena (gladiator coastal style, see concept art), Mhorla, and Sarchali.
COLOVIAN STEEL (AR: 15?)
Another Colovian classic, which also has a number of regional variations: Oloman, Larich, and Kvatchi. Same rules apply as for iron, though this armor can look more expensive and better kept. Silk elements could also look more floral and bright. Variations can show in in helmet shape (based on vanilla concept art) and more elaborate cuirass styles, using medals and rank insignia (based on Colovian militarist mindset).
MILITA (AR: ??)
A common Colovian armor set based on the design of the vanilla Imperial Steel set, using special textures and dark silk cloth to obscure insignias. Used by Colovian militia men, bandits, etc. The purpose of this set is to echo the design philosophy of the Legion armor set in Colovia.
SILVER (AR: 18)
Expensive armor popular throughout Cyrodiil. Besides to Legion version, there also exists the Duke Guard version in the vanilla game (which can be repurposed for other dukes). Further noble/temple guard variations would be interesting, but not a priority.
TEMPLAR (AR: 18)
This rare quality set is exclusive to members of the Red Dome Templars, a cultish organization popular among Imperial Legion officers who maintain "Blood Dome Temples" across Cyrodiil. No real work needed, though we should consider making similar armor sets for other important cults (Emperor Zero, etc.)
NIBEN BRONZE (AR: 18)
A common Nibenese armor style, comparable to Bonemold in its popularity and ubiquity. Instead of regional variants, different Bronze armor styles are used to denote Totem-Society support. Like most Nibense things, they are lavishly decorated with bright, clashing colors.
DAEDRIC (AR: 80)
Daedric worship is prevalent in Cyrodiil, so it makes sense to (rarely) feature items in this material in certain locations. However, the specific style of vanilla Daedric armor is likely Dunmerish, especially the helmet designs. We should consider making an "Imperial" version of Daedric armor, with slight edits to the current set like decorative silken sashes in un-ancestor cloth. A unique series of three or four Daedric Helmets in Imperial themes (Daedric Face of the Emperor) would be very nice.
UNDETERMINED
ANCIENT CYROD/NEDIC
Old Nedic-stiled bronze/leather armor, found in Colovian tombs and places like Sancre Tor.
SECOND EMPIRE
Outdated Legion armor found in old Imperial ruins, once used by the Legions of Reman. Can be various sets.
LIGHT ARMOR
COLOVIAN FUR (armor rating: 7)
Popular light armor choice throughout Colovia, sort of the same level as Nordic Fur in the base game. Exists in several color variations (Yellow, Red, Black, White).
Several basic parts like helmets, gauntlets, and boots are already included in data. There are also some unusual extravagant fur helms. Design for the cuirass is still unsettled.
STUDDED LEATHER (AR: 10)
The base game's Imperial Studded Leather will serve as an Imperial leather type. Mostly used in Colovia and the northern Cyro-Nordic areas, as well as by the Legion.
Studded leather will have two regional variations: Brena and Kreath Studded Leather. They are distinguished by the additions of details like belts, cloth wraps, pockets, dagger holster, etc. (Check PGE concept art for inspiration).
The set currently in data is old and visually uninteresting. It should be overhauled to show more color variation, and helmet designs should follow the original Morrowind concept art.
NEWTSCALE (AR: 10)
Newtscale takes the same place as Studded Leather for Colovia, but in the Nibenay. Refer to Morrowind concept art for helmets and other details. Besides the basic Legion uniform version, two/three regional variants should be made for the northern and southern Nibenay (to be determined).
MOTHRIL (AR: ??)
A rare and expensive Nibenese light armor set, on the same level as glass armor. Made from strands of ancestor silk interwoven with silver. The secret to its production is lost. Mothril is a riff on the Oblivion mithril armor, with a Nibenese twist. An alternate variant, Mothweave, can be included as a scripted summonable armor set similar to Bound Armor.
SALIACHE (AR: 25)
Ancient Ayleid armor. See the Ayleid assets thread. This armor set is finished, but still requires some artefact variants, and a crown for Ayleid kings.
MEDIUM ARMOR
IMPERIAL CHAIN (AR: 12?)
Based on the vanilla Imperial Chain Armor, mostly used by the Legion. Like the other sets, a number of regional variations can be made based on original Morrowind concept art. Proposed variants are Strident, Massiquerra, and Brumath Chain Armor.
COLOVIAN MAIL/GUARD (AR: 13)
The common armor types used by guards in Colovian cities, but can also be found elsewhere, or worn by players. Three regional variations: Cataphract, Klibanion, and Kalantar, associated with the coast, weald, and northern highlands respectively.
This set is mostly finished, but the meshes could use some more detailing.
COLOVIAN PRINCE (AR: 16)
An expensive high-level armor set for Colovian nobility. Currently in data, but the meshes and textures need lots of work. Reworking should keep the concept art from the PGE 1 in mind: cape over the shoulder, armored skirt, etc. Consider using gold, purple and red silks, etc.
NIBEN BATTLEMAGE (AR: 16)
An expensive high-quality armor set for Nibenese nobility. Possibly also the set used by Imperial Mananauts (see Mananaut helmet in data). Should be influenced by akaviri designs.
IMPERIAL DRAGONSCALE
Expensive and rare Legion set. Armor for top-ranking Legion officials or the Palace Guard in the Imperial City could be based on Dragonscale (mirroring the way the Duke's Guard armor relates to normal silver armor).
The set in data currently is not quite in the same style as the original cuirass, could use an upgrade.
HEAVY ARMOR
COLOVIAN IRON (AR: 10?)
Most regions have their own unique style. Variation in cuirass could be done through different colors or pattern of rough, dirty-looking silk (wrapped around the armor as if holding it together). Iron armor is cheap and low-class, so variations should reflect this. Planned variants are Murena (gladiator coastal style, see concept art), Mhorla, and Sarchali.
COLOVIAN STEEL (AR: 15?)
Another Colovian classic, which also has a number of regional variations: Oloman, Larich, and Kvatchi. Same rules apply as for iron, though this armor can look more expensive and better kept. Silk elements could also look more floral and bright. Variations can show in in helmet shape (based on vanilla concept art) and more elaborate cuirass styles, using medals and rank insignia (based on Colovian militarist mindset).
MILITA (AR: ??)
A common Colovian armor set based on the design of the vanilla Imperial Steel set, using special textures and dark silk cloth to obscure insignias. Used by Colovian militia men, bandits, etc. The purpose of this set is to echo the design philosophy of the Legion armor set in Colovia.
SILVER (AR: 18)
Expensive armor popular throughout Cyrodiil. Besides to Legion version, there also exists the Duke Guard version in the vanilla game (which can be repurposed for other dukes). Further noble/temple guard variations would be interesting, but not a priority.
TEMPLAR (AR: 18)
This rare quality set is exclusive to members of the Red Dome Templars, a cultish organization popular among Imperial Legion officers who maintain "Blood Dome Temples" across Cyrodiil. No real work needed, though we should consider making similar armor sets for other important cults (Emperor Zero, etc.)
NIBEN BRONZE (AR: 18)
A common Nibenese armor style, comparable to Bonemold in its popularity and ubiquity. Instead of regional variants, different Bronze armor styles are used to denote Totem-Society support. Like most Nibense things, they are lavishly decorated with bright, clashing colors.
DAEDRIC (AR: 80)
Daedric worship is prevalent in Cyrodiil, so it makes sense to (rarely) feature items in this material in certain locations. However, the specific style of vanilla Daedric armor is likely Dunmerish, especially the helmet designs. We should consider making an "Imperial" version of Daedric armor, with slight edits to the current set like decorative silken sashes in un-ancestor cloth. A unique series of three or four Daedric Helmets in Imperial themes (Daedric Face of the Emperor) would be very nice.
UNDETERMINED
ANCIENT CYROD/NEDIC
Old Nedic-stiled bronze/leather armor, found in Colovian tombs and places like Sancre Tor.
SECOND EMPIRE
Outdated Legion armor found in old Imperial ruins, once used by the Legions of Reman. Can be various sets.