Shrines to the Gods and Spirits
Posted: Sun Jul 17, 2016 8:02 pm
The worship of minor spirits below the level of the Divines is an important part of Cyrodiil, and not only in the east. We don't have a lack of gods, spirits and saints, but we do need to integrate them deeper into the visual side of the province. To that end, I would like to propose we make a dedicated set of "petty shrines", wayshrines using similar textures and design cues as the wayshrines of the Divines, but smaller and in different shapes. A couple of inspirations (though they would need to be smaller than these):
[hsimg=]https://67.media.tumblr.com/69c05690b11 ... 4_1280.png[/hsimg]
[hsimg=]https://67.media.tumblr.com/d5e4c58abf3 ... 2_1280.png[/hsimg]
[hsimg=]https://67.media.tumblr.com/b39b933b467 ... 3_1280.png[/hsimg]
I've noticed, for example, that the Anvil claim has a wayshrine to Zenithar set up inside of the city: this model fits badly, feels too big for its environment. Instead of that, we could have smaller shrine-stones on the corner of buildings, alongside the roads, inside of major buildings, etc. dedicated to different saints, spirits, and gods. A crossroad somewhere in the middle of nowhere could have five to even ten differently sized and shaped shrines lining it, most of them dedicated to gods that have since been forgotten. This would give these places a much deeper sense of time, emphasize the age of Cyrodiilic civilization, and express the dazzling variety of gods and spirits without having to invent a temple, priesthood, and dialogue for each and every one of them. Some of them could perhaps provide very small blessings, like a minor boost in fatigue, while others are inert or broken.
Similarly, we could maybe have small, wooden shrine-cabinets and altar pieces for interior use in wealthy houses, like this thing:
[hsimg=]https://p2.liveauctioneers.com/1670/727 ... 84_1_l.jpg[/hsimg]
These would give houses more personality and say something about their inhabitants, without requiring a lot of dialogue spelling it out. Visual storytelling.
[hsimg=]https://67.media.tumblr.com/69c05690b11 ... 4_1280.png[/hsimg]
[hsimg=]https://67.media.tumblr.com/d5e4c58abf3 ... 2_1280.png[/hsimg]
[hsimg=]https://67.media.tumblr.com/b39b933b467 ... 3_1280.png[/hsimg]
I've noticed, for example, that the Anvil claim has a wayshrine to Zenithar set up inside of the city: this model fits badly, feels too big for its environment. Instead of that, we could have smaller shrine-stones on the corner of buildings, alongside the roads, inside of major buildings, etc. dedicated to different saints, spirits, and gods. A crossroad somewhere in the middle of nowhere could have five to even ten differently sized and shaped shrines lining it, most of them dedicated to gods that have since been forgotten. This would give these places a much deeper sense of time, emphasize the age of Cyrodiilic civilization, and express the dazzling variety of gods and spirits without having to invent a temple, priesthood, and dialogue for each and every one of them. Some of them could perhaps provide very small blessings, like a minor boost in fatigue, while others are inert or broken.
Similarly, we could maybe have small, wooden shrine-cabinets and altar pieces for interior use in wealthy houses, like this thing:
[hsimg=]https://p2.liveauctioneers.com/1670/727 ... 84_1_l.jpg[/hsimg]
These would give houses more personality and say something about their inhabitants, without requiring a lot of dialogue spelling it out. Visual storytelling.