Modding Resources

Model, texture and sound development of P:C
Post Reply
User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Modding Resources

Post by Infragris »

If you know of any useful resources or resource packs for P:C, please post the links below. If possible, check if the author has given permissions for use, and if the quality of the meshes/textures/animations is up to standard.

---
Some things that might be of interest:

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Ashtaar/Dun-Ra's Doors of Oblivion mod includes a large number of Daedra-related assets, including Cyrodiil-specific things like Mythic Dawn robes.

User avatar
Outlander
PT Modder
Posts: 70
Joined: Sun Jan 25, 2015 8:07 pm

Post by Outlander »

hi, in this german mod i found some nice statues that may be useful for you.

http://www.worldofelderscrolls.de/?go=dlfile&id=396" onclick="window.open(this.href);return false;

the original resources are from A_Sapp & Chainy, but i couldn't find a link to that.

i think they fit well in the Stirk environment ;)
Image Image

Image Image

Image Image

Image Image Image

Image Image

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Thank you for the contribution, Outlander. I've cannibalized parts of these resources in the past to make our own statues. Sadly, the original statues aren't very useful to us, as their quality is still somewhat spotty in places.

User avatar
Saint_Jiub
P:C Council Member
Posts: 448
Joined: Sun Jan 18, 2015 5:44 pm

Post by Saint_Jiub »

I got permission from Melchior Dahrk to use his hourglasses for PC:Data, which would be a useful clutter item for any Imperial Cult interiors (especially the exquisite one with those dragon wings!)

[hsimg=]https://dl.dropboxusercontent.com/u/428 ... lasses.png[/hsimg]

I don't know if they're publically available yet, so if these look good I'll put the download link in the Data Files Update thread

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

A modder resource with a new small imperial tileset (armory/prison) was recently released on Morrowind Modding Discord. Might be useful:
[hsimg=]https://cdn.discordapp.com/attachments/ ... Screen.jpg[/hsimg]
[hsimg=]https://cdn.discordapp.com/attachments/ ... 27.808.png[/hsimg]

DL link

Original author: Јojtek
Tweaked by: Stryper
Includes a showcase .esp

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

This set lacks detail and versatility: the models are very low-poly (and suffer from some mesh issues) and can only be used in a limited number of ways. The barrel vault shape is interesting, though: with a bit of work, we could base a sewer tileset or something like that off it.

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

Attention!

In future, if you wish for a modder resource to be included, create a contribution in the internal data contribution-thread.

Make sure to extract your desired files from the modder resource, rename them according to our file naming scheme, including textures. You will need nifscope or another tool that can change texture path of a model. Put the objects into the correct folders and create an esp-file that includes them. Make sure to orient yourself on other objects in Tamriel_Data when assigning ids to objects.

Also add a small textfile with the name of the modder that created the modder resource, so I can add him/her to our credits-list.

User avatar
R-Zero
PT Modder
Posts: 331
Joined: Fri Sep 25, 2015 8:50 pm

Post by R-Zero »

Stavroguin recently contacted me about donating his WIP Ald Krieg assets to P:C's cause!

Here's the DL link
(use coc "Ald Krieg")

And here are some screenshots: [hsimg=]http://image.noelshack.com/fichiers/201 ... 28-218.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 51-776.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 36-166.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 43-068.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 28-317.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 27-278.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 11-425.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 01-933.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 24-367.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 38-774.jpg[/hsimg] What do you think? IMO is looks amazing and would be really fitting for a Colovian castle or maybe even the Red Dome!

User avatar
Ted
Forumite
Posts: 95
Joined: Fri Feb 12, 2016 4:25 pm

Post by Ted »

Looks really cool, like tes4 with mods!

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

There are some very impressive models in there. A couple of interesting pieces of furniture, like the globe, the rich tables, or the indoor forge (which looks much better than the ones we're using now). The tileset has a unique style which mostly stays true to Morrowind's polygon/mesh detail limits. It would need a bit of work, though: the textures are a too dark for P:C's home style, and the meshes are not set up as a traditional tileset which limits versatility. It also does not have an exterior set. I can definitely see it working as a type of religious architecture, for the Red Domes or the Temple of Akatosh in Kvatch. It's too limited to work as a castle or dungeon style, though (no smaller rooms, hallways, etc.) A very nice find.

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Crikey, I thought we were thinking of using this for Castle Solitude. :o :D Or was that another set? Either way it's a wonderful set.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Re-upload of Stavroguin's Ald Krieg tileset. These will likely be tweaked to serve as tileset for temples like the great temples and monasteries.
Attachments
TempleSet.7z
(15.09 MiB) Downloaded 233 times

Post Reply

Return to “P:C Asset Development”