The best solution is the current setup; unequipable light sources.Infragris wrote:It looks rather goofy, I'm afraid. I don't really see the use of making them light sources in the first place, if it causes so many problems. Can't the interior designers just plop a lightbulb near them? I think an Ayleid stone-torch or crystal candelabra would make for a good piece of loot, but it would have to be a different item than the Welkynd stone.
I'm afraid I can't check data atm, how are these set up exactly? Unless I'm mistaken, it should be easy to avoid problems of this nature by making the stones lights that disable themselves when activated and add a different, unscripted welkynd stone misc item to the player's inventory. Loot lists should use the second version, so NPCs only receive the non-glow version. This way, the stones still glow initially, stack in the inventory, and they won't accidentally be used as lights. The only downside would be that they don't glow when the player sets them down, but honestly that's a small price to pay.
Adding a lightbulb near them would not work, because the light would remain even after the player has taken the actual Welkynd stone, which looks weird.
Making the Welkynd stone equipable is a no, looks kinda weird too, imo.
*Leon flies away to holiday land*