Infragris' Workshop

Model, texture and sound development of P:C
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Infragris
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Infragris' Workshop

Post by Infragris »

Random junk collection.

MAP OF THE ABECEAN
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IMPERIAL CULT CLOTHES
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AYLEID SCROLLS
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CLOTHING INSPIRATION
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THE RECURSIVE CHILDHOOD OF PELINAL WHITESTRAKE
Spoiler
THE RECURSIVE CHILDHOOD OF PELINAL WHITESTRAKE

[Fragment]

In the days of old, before the empire of Man came to be, there lived in the wild lands of the west a proud king, who had seventeen sons. This king loved war and strife above all else, and so it happened that he was slain in battle, and all his sons save the youngest were slain in battle. So the king's wife and her servants took the youngest child, whose name was Pelinal, and left for the hills to live in solitude, and since his mother was loath to see her last son die, she taught young Pelinal nothing of war, or battle, she taught him nothing of the ways of men. And Pelinal grew up in the forest, until one day he saw a radiant knight on horseback drive past. Pelinal grew curious, and asked of the knight, "What are you?", and the knight answered, "I am Pelinal Whitestrake. Come, I see that you are ignorant of the ways of war, and of battle, and I see that you know nothing of what it means to be a knight, so I will regale you with the story of how I came to be a knight."

In the days of old, before the men came down from the frigid mountains, there was a castle in the north, where lived a wise man and his wife. And any knight who came to this place would see the following: he would see seven young maidens by the fire, he would see the wife of the wise man among these young maidens, he would see the old man who ruled this castle, and he would see his only son, named Pelinal, playing the game of Knife-and-Hand. Now one day a knight entered this hall, and without a word he slew the seven young maidens, he slew the wife of the old man, and he slew the old man himself. And Pelinal took hold of a sword, and challenged the knight, saying: "Who are you, stranger, and by what reason did you kill my father and mother, and my sisters too?" Said the knight, "I am Pelinal Whitestrake. To you my action may seem brash and cruel, but I assure you, young master, that I have good reason. Allow me to tell you the story of how I came to this place."

In the days of old, before the men of the North crossed the Sea of Ghosts, there lived an elf on the shores of a great lake. One day this elf found an egg on the shores of the lake, and this egg was made of silver, and the elf was overcome by the greed and bad intentions inherent to his people and took it, hiding the egg 'neath his house. Then one day a knight passed by the house, his name was Pelinal Whitestrake, and the elf offered his hospitality (as was customary in those days, even among people of bad intent). The knight was seated, and given drink and food, but when he took his first bite of his roast he heard a child's voice sing from the foundations of the house. "What was that?", he asked the elf, to which the elf replied, "It was the sound the earth makes." Then, as the knight took another bite, he heard the cry of a child from underneath the house. "What was that?", he asked, to which the elf replied, "It is the sound of the stones." A third time, the knight took a bite, and a third time he heard a child's voice. Then, he took his mace and smashed the elf's head flat, and looked underneath the house, and there he found a child amid the remains of the egg. "And who are you, young master?" the knight asked, to which the child answered: "I am Pelinal. Tell me, o brave knight, how did you come to this place?" And the knight replied, "I am Pelinal Whitestrake, and to tell you that, I will have to start from the beginning."

...
TALES OF THE WOVEN CITY
Spoiler
The Three Merchants of Vvey
It was the time of Emperor Gorieus-al-Alesh, the Long-Living, which is also known as the Time of the Fourth of Bulls, and the Age of King-Wandering, when the stars aligned and bestowed their blessings on the following of totem-spirits: Dog, Panther, Hole-Fish, Petty Troll. It is said that in those days the whole of Nibennum was flush with silk and honey, the river was blessed, and from all quarters of the world merchants brought true and goodly things to the star-marked shores: then from east came with green and black glass of great strength and beauty, and then from the north came with pelts and tusk-bones of fierceling beasts, and then from the south came with cat-spice and sugar, and then from the west came with yellow grain, that which we break and by it we make our mak-bread.

In those days the people of Nibenay were virtuous yet, and so there in the village of Vvey there lived three merchants of great piety, who did set forth on pilgrimage to Sancre Tor, where one does profess faith in the One and the totem-spirits. Barely three days had they travelled the dark jungle when they met with a Simoorgh, Kyne-bird, who, with gilded eye, regarded and knew all passage. So it was that the merchants were struck by fear, knowing full well the terrible reputation of the Chorus, who, though holy and joyful in ascendant flight, did inherit from their dismayed patron Divine the displeasure of the storms.

So the merchants prostrated themselves, and argued in hushed whispers to whom the honourable task would fall to sacrifice himself to the terrible bird. But then did the Simoorgh call to them, saying, "Fear not, kind-hearted travellers, for to you I represent danger nor judgement. I was set to guard this road, pilgrim's path to blessed Sancre Tor, and safeguard the passage of the faithful. Remember, if you will, the parable of the Copper-Beater's Daughter, from which we learn that true danger does not stare one in the face, but claws at the neck."

"Verily," said one of the merchants, "Truer words had never been spoken in the presence of this humble merchant. The reputation of the great Chorus is in no way fantasy, their wisdom speaks from every angle, and their very presence enlightens and blesses even the wretch and the reacher. Let us sit, break mak-bread, and drink pepper-tea in your honour."

And so the tree merchants shared a joyous meal with the Simoorgh, remembering all the right commandments and precepts, offering food and tea to the invisible spirits, and praising the One and his prophet, Marukh. So it was until they were sated, when did say one of the merchants: "Many a tale did I hear spoken on the winds, murmured by the streams of Nibennum, and told in the idle cries of man and beast, but never did I hear the Parable of the Copper-Beater's Daughter, much as it sounds like a wondrous and enlightening tale. Do speak, Simoorgh, let your gilded tongue be a fount of knowledge to these ignorant ears.” Spoke the Simoorgh: “ Verily, I will tell thee:”

The Parable of the Copper Beater's Daughter

There once on the shores of the river of Corbolo lived a copper beater, who fashioned the most exquisite of bowls and plates, so that from all of the sacred valley of Nibenay men and women would come to this shop and marvel at her craft. Now this copper beater had a daughter, who was beautiful as all daughters of Niben are, but was wont to stray and wander the jungle, and lose her path. Beware the jungle, for it is not only a place without, but also a place within, it lives in the hearts of men and beasts, where it festers and obfuscates. If ever one is lost in its verdant embrace, remember the true words of the prophet Marukh, which are as a white tower in the darkness, and ever guide our stride through the dark places, be they of the world or of the heart.

So it came to be that one day this daughter was lost in the jungle, and she happened upon the path of three Bitermen, foul idolators who, through worship of demons, may assume the shape of the limpid reptiles of the deep river. As the Bitermen had not spotted her in the verdant darkness, the copper beater's daughter decided to follow them and observe their actions, knowing full well that every deed of such foul creatures spelled evil for all decent river folk. Then, when she had followed them for an Emperor's mile and more, the Bitermen stopped to parlay and argue among themselves, as is their habit.

"Why do we walk the deep paths of the jungle to and fro, coming at the bidding of this evil master, when in truth we should lord it from our own lair, and let the Moth-Eater come to us for his demands? For no man do I walk an Emperor's mile and more, and a Moth-Eater is surely less than a man, it is known!"

"Silence, brother-of-fools, lest you incur on us the wrath of one of the many swamp-spirits surely to inhabit this loathsome and desolate place, such as Low-Walker, Blind-Seeker, or Liilmo-Tooth-and-Claw, the curious spirit whose wily riddles and tricks have so often robbed us of our legitimate prey! Have you forgotten the story of Emperor Gorieus and the Seventeen Traitors, from which we learn that it is better to remain silent, even if our words may be so true?"

"It is so, I have forgotten this tale you mention, brother. Please, recount it to us in full."

"Very well", spoke the murky demon, “I will relay it to you:”

The Story of Emperor Gorieus and the Seventeen Traitors
In those days the wealth of the Niben was without measure, and any beggar could walk the street and find an emerald the size of a robin's egg in the dust, in the temples miracles occurred on the hour, and the forges produced many marvels of fish-bone and jewellery. Then the faith was different, we held fast to the totem-spirits, and the monkey-prophets burned our offerings and called the hours.

In those days the Emperor was Gorieus-of-Roses, who is also Gorieus-al-Alesh, the Long-Living. He was not Long-Living yet, but wander he did on the broad avenues and silent byroads of his white city, wreathed in a thousand layers of silk. In the evening dusk Emperor Gorieus was wont to walk and see his city in solitude, and in disguise, so that the merchant would not speak is name in whisper, the priest would not walk in the prescribed manner. There on one such a night wandered Emperor-in-Disguise past a lustrous canal in the Quarter-of-Fishes, and a barge-man stopped his barge for him, whispering in earnest: “Come, stranger, you are called upon by my mistress, who holds in her hand the hearts of secrets and wandermen, and has a great and terrible task for one such as thee.” Spoke the Emperor-in-Disguise: “Surely your lady knows to wait a man who wanders and watches the stars, for he who watches the stars may never be disturbed, less he loses sight of his favoured constellation, so it is said in the story of the Three Merchants of Vvey.” Spoke the barge-man: “Never have I heard of this story, not in the taverns of Nibennum frequented by one such as I, where we speak in whisper and worship evil totems such as the Ibn-Bird or the Pigmy Troll. Stranger, speak, even for a minute or more, and tell this story wondrous and true, even if it costs me a heart and more to my evil and wicked-willed mistress.” So the Emperor-in-secret did bow and speak, “This story is not long, but I will relay it to you in full:”

...
Last edited by Infragris on Tue Feb 03, 2015 1:49 pm, edited 1 time in total.

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worsas
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Post by worsas »

... and Photobucket goes down the second I start doing this. Does anybody know an image upload site that doesn't suck?
I use my public dropbox folder for images. But imgur seems to be a decent alternative, too.

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Saint_Jiub
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Post by Saint_Jiub »

Imgur seems to work better with the img tags than Dropbox, I've noticed. But otherwise both are perfectly good.

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Scamp
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Post by Scamp »

I remember SGM specifically telling us not to use Dropbox, in fact I encourage everyone to indeed refrain from linking to images in their public folder on this forum. Sooner or later you'll remove them, and the forum will be cluttered with broken links.

On topic: I do like this ingame map, however some of the lines do look quite thick and surprisingly sharp, which I normally wouldn't expect from ink on parchment (or whatever that is).

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Infragris
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Post by Infragris »

Update: some meager attempts at Ayleid furniture. These are based on existing assets. Might be useful as placeholders.

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worsas
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Post by worsas »

I see what you're trying to do. I wished I could help on that end, but I'm afraid I'm already overworked with what is currently on my plate. I definitely mean to get back to P:C and help getting things rolling a bit again. But the major thing I wanted to finish for SHOTN, the Direnni Assets, are still in the making. And after those, I might actually take a little modding break for some weeks.

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Infragris
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Post by Infragris »

Take your time, worsas. We're in no rush.

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Post by SGMonkey »

Scamp wrote:I remember SGM specifically telling us not to use Dropbox, in fact I encourage everyone to indeed refrain from linking to images in their public folder on this forum. Sooner or later you'll remove them, and the forum will be cluttered with broken links.
HALLELUJAH!
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Anyway, some very cool stuff you got there Infragris!

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Infragris
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Post by Infragris »

Been messing around with statues again:
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Saint_Jiub
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Post by Saint_Jiub »

Yesss, I love that!

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worsas
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Post by worsas »

Nice stuff. How have you been making your statues so far? You don't seem to use sculpting for them, if I'm not mistaken.

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Infragris
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Post by Infragris »

I'm working off of edited versions of the Vivec statues and some modders resources. I little amateurish, I'll admit, but it keeps them closer to Morrowind's basic style.

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worsas
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Post by worsas »

We should look about including some of your misc creations and writings into the data files at some point. None of your books has been added so far. The Ayleid Scrolls and the map would be useful additions.Things like these are always forgotten about. I have forgotten about including the mw-concept art helmet by EJRS, too. I mostly just include the stuff made by me and Jiub and forget about misc creations happening at the side.

If you ever come across something that should be added, feel free to post it in the PC_Data - request thread. I just came across this yesterday and realised that many of these things haven't made it into the data files yet.

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Infragris
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Post by Infragris »

I'll get to work on making .esps for the books soon - it's been on my to do list for a while now, but I'm having trouble committing to a final version.

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Post by Saint_Jiub »

How's the Dibella statue going? I'm itching to get my hands on it for texturing, since I've kind of adopted the Imperial Cult as my pet project at this point :P

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Infragris
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Post by Infragris »

Not much. I've been working on dialogue and those Imperial Cult robes, mostly. I'll see if I can put something together by tomorrow.

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Infragris
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Post by Infragris »

Dibella statue:
https://www.dropbox.com/s/4k1ftzpiz373j ... la.7z?dl=0" onclick="window.open(this.href);return false;

UVs are still a little messed up, but this should be functional

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Post by Saint_Jiub »

Image Preliminary work

Image

This is what I've adjusted the UV map to, any suggestions/critiques before I get too far into the texturing process?

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Infragris
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Post by Infragris »

Maybe do the flowers in gold or gemstones? They seem a little bit too fragile to be made out of marble.

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Post by Saint_Jiub »

Hey, any chance I can get my hands on the Order of the Lily stuff? I want to play around with textures for the fabric.

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Infragris
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Post by Infragris »

I'll see if I can prep them up. I haven't touched the models in a while, just opened them up in blender and the point where I left off is kind of this big mess.

On a related note, I'm kind of curious if anyone has concepts for Forester/Kynareth Knight armor?

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worsas
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Post by worsas »

I don't have anything in particular in mind for that. But a winged helmet as a nod to our kynareth depiction might be nice. It should be a light or at most medium-heavy armor.

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Post by Infragris »

Rrright, so these models are untested and rather messy in parts, but should be fine for texture work. UVs are trash, sorry. The current textures are placeholders so feel free to completely ignore their color, look etc. I've added a small bit of cloth poking out between the helm and the mask to tie it into the set, so keep that in mind.

While you're working on those fabrics, could you also take a look at the silver textures themselves? I think it would be nice to have a stylized rose on those badges.
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Knights of the Lily.7z
(408.33 KiB) Downloaded 357 times

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Infragris
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Post by Infragris »

Made another statue, based on TR concept art. This one can serve as Talos/Tiber Septim, but it can also be added here and there in the world. If there's one dude the Imperials should have a lot of statues of, it's ol' Tiber. Think I'll see if TR want to use it for Ebonheart.

I still suck at texturing, though.

Saint_Jiub?
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Talos_statue.7z
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talos.jpg

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roerich
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Post by roerich »

That would be perfect for the College of the Voice in Markarth.
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Ted
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Post by Ted »

Maybe in College made different version? In my opinion statue in Markarth need be more nord-looking Talos, and this statue is too Imperial. It will be perfect for Old Ebonheart or Cyrodiil, but not for Skyrim, for me. But if remade helmet and closes and do more dark texture and it will be good for Skyrim.

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Post by roerich »

The College is a throughoutly Imperial institution in an otherwise Nordic city. It will do, but perhaps with more Shotn-related textures.
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Saint_Jiub
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Post by Saint_Jiub »

Dibs on the texturing for PC, I can attempt a more Nordic variant as well.

EDIT: This looks absolutely phenomenal by the way, Infragris :)

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Infragris
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Post by Infragris »

Thanks, Saint_Jiub. Texture-wise, this should use the same base files as the Dibella statue I think. That way we have a visual connection between the Divine statues. Feel free to ignore the red and gold stuff, that was just for trying out.

Of course, people are free to use it for the College - or anywhere else for that matter. Statues of world-conquering demigods tend to proliferate.

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Post by Infragris »

Got bored today, made a little doodle for a Hermaeus Mora shrine. I don't know how readable this picture is, sorry. Sort of kind of based on depictions of Ganesha.

For the Daedra statues, I'd like to get away from the classical standing pose that the other statues all use. I picture them as old, bronzed shrines in an Indian or Japanese fashion, only approachable from the front, with ornate, brightly colored backdrops.
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Hermaeus Mora.jpg

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