Infragris' Workshop

Model, texture and sound development of P:C
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Ted
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Re: Infragris' Workshop

Post by Ted » Sun Nov 13, 2016 10:55 pm

For my view regions could have different textures. Greec-style (actuall roman copies of greek statues because 99% of greek statues you see in musems is actually roman copies :D ) really cool for west colovia etc. This statue can be really cool for some more east cities

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Infragris
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Post by Infragris » Sun Nov 13, 2016 11:17 pm

There's no sense in making regionalized statue retextures: they do not define or are defined by their environment in the way that houses or nature are.

@Saint_Jiub: I'm not entirely sure about using the Ebonheart statue as a design guide: it is meant to go along with the ebony pillar in the middle, which is of allegorical importance for the EEC's ebony trade. The darker Morrowind style might clash with our lighter color palette, too. On the other hand, I'm not really all that attached to the neoclassical look either, and your new texture does look very good. The most important thing is that they match up with the wayshrine assets: if you can get these to agree, I'd be all for it. You could try editing the wayshrine textures, if you're up for it.

EDIT: have you considered something like a bronze style?

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Ted
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Post by Ted » Sun Nov 13, 2016 11:25 pm

Maybe regional statues make sence because materials in different regions are different?
But you know better :D

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Saint_Jiub
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Post by Saint_Jiub » Mon Nov 14, 2016 12:44 am

Ted, the problem with that is that these statues aren't necessarily going to be used in only one spot so they need to be universal to some extent.

Infragris, I'd considered it but ultimately decided against it because the marble look is, pardon the pun, somewhat set in stone. I always try to keep my detail work (shading, highlights, etc.) and the texture overlay on separate layers, but inevitably it all ends up on the same layer - a change like the one I posted is pretty easy because I'm just painting over what's already there, changing it from marble to bronze would be considerably more work because I'd basically have to start from scratch. As far as Akatosh is concerned, the texture itself for that central column is named as tx_marble_black - is it described as ebony anywhere in game?

If you're OK with it, I personally think editing the wayshrines will be the best solution, it'll soften the Roman inspiration and help bring them a little more fully into our world. Would you have time to do a small model edit and flatten the top of the Akatosh statue's base so that ours can stand on it a little more easily?

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Ted
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Post by Ted » Mon Nov 14, 2016 1:11 am

But statues can have regional versions...
But yeah, this is just my silly opinion

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Post by TerrifyingDaedricFoe » Mon Nov 14, 2016 3:03 pm

That does look nice, but seeing as the Akatosh statue is designed to go with the Imperial fort set how do the retextured statues go with the Stirk/Anvil sets?

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Post by worsas » Mon Nov 14, 2016 3:25 pm

I'm not a fan of the recolored statue, to be honest. The darkish-purple gives it a shady feeling, almost daedra statue-like. Can't we disregard that ebonheart statue and be happy with what we've had?

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Post by Infragris » Mon Nov 14, 2016 3:30 pm

About the wayshrine textures: I was planning to expand these to cover smaller wayshrines (the obelisk stuff from before), altars (to replace the old Imperial altar which uses Legion textures) and possibly also the Crypt exteriors (though these meshes need a serious update as well). As soon as I have time, I'll try to pack up my WIPs along with the statue base so you have an idea of where the textures would be used.

Also, if you have the time and inclination, could you look at the textures for the graveyard fence and the crypt entrances? Those are in rough shape, I think. It would be interesting if we could use the wayshrine texture set as a generic religious/funeral thing. The headstone textures could also be updated to lose the readable text, which is pretty bland and not very culture-appropriate (sorry if I'm asking too much).

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Post by Saint_Jiub » Mon Nov 14, 2016 5:05 pm

I started this little project a while ago- one of many I never finished lol.
Overhauling the gravestones that are currently in PC:Data, the current ones don't have much depth or realism to them and don't feel too connected to Imperial culture for the most part. I've drawn some reliefs in the Chapel style which I used on the windows and tried to make it worn and faded enough that it won't be super conspicuous when they repeat- other gravestones will have Arkay's ring or Mara's knot (per I believe an earlier writing by Infragris that mentions Colovian-style interment in the earth as having ties to Mara) and moth imagery.
http://i.imgur.com/WhTQscC.png

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Post by Infragris » Tue Nov 15, 2016 11:35 am

Here is the flattened statue base + several WIP pieces for the altars. Don't pay them too much attention, just included so you can see what other uses these textures may have.

About the gravestones: they look a lot better, but I believe they should be even simpler. The names and dates should be removed entirely: it's immersion-breaking to see the same headstone for the same guy appearing in different places. Of the top of my head, I can't remember a single instance of readable text on a texture in the vanilla game. If we need a stone to have a name, we can set it up as an activator and give it a title. Even the engravings might be a bit too much: simple motifs like the knot, the circle, and the diamond might be sufficient. If you want to keep the figures, I would suggest fading them out more, weathered, to make it less obvious that the figure repeats over different stones.

I have to agree with worsas that the darkened statue texture might give the wrong impression. On the other hand, I do think these textures should be updated to be more in line with the rest of the province. It'll be interesting to see in which direction you go with these.
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Post by Infragris » Wed Nov 30, 2016 9:32 pm

I've found the time to finish off the WIP shrine models. Here's a shot of the Temple of Kynareth in Stirk using a new altar to replace the Legion-textured one: http://i.imgur.com/d3LIJn1.jpg And another one showing all shrine models. http://i.imgur.com/peVisBj.jpg The concept behind these is simple: the rectangular and square altars function just the same as Morrowind Imperial Cult altars, and provide a blessing from all the Divines if activated. If needed, one of these altars can also be used as a house shrine for a specific Divine, saint, or god in interiors or other cramped places where a large shrine does not fit. Individual Divines are only honored separately in their High Temples or in the large, circular wayshrines.

The tall shrines can be in exteriors, along the roads, markets, or in places where people of a certain trade or profession gather. They are dedicated to all kinds of saints and heroes, and give various, weaker blessings. Both rectangular shrines are generic. The rightmost, rough-looking shrine is a Colovian Founder shrine, dedicated to one of the Colovian identity saints (and used in Saintly Circles) and made from stone brought down from the slopes of the Colovian Highlands. In the same vein, I'm hoping to make a specific Niben-Saint shrine and unique altars for some of the most important deities, like Alessia, Morihaus, Emperor Zero, etc.

I see two ways in which the saint-shrines can be implemented:
  • Make a shrine for each saint to be represented: Saint Agdistra Shrine, Saint Losha Shrine, Saint Periv Shrine, ...
  • Make semi-generic shrines for groups of saints: Wandering Saints Shrine, Warrior Saints Shrine, Sailor Saints Shrine, Speaking Saints Shrine, ...
First option gives a lot of granularity and depth to the gameworld, but would mean a lot of different objects (though no more trouble than having a lot of different tavern signs). Exterior and interior modders would also have to keep in mind which saints are appropriate where. Second option is more generic, but further removed from the way the Dunmer shrines worked, and easier to implement: you put a shrine to the Market-Saints next to the market, for example. Unique shrines to specific saints could still be placed where appropriate, of course.

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R-Zero
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Post by R-Zero » Thu Dec 01, 2016 9:36 am

Really nice! I think the second option would be better here, seeing how IC altars worked in Morrowind.

SpoilerShow
Is Temple of Kynareth a finished location? It looks very goofy in your screenshot, I must say, especially those giant candles standing on the altar without any base.

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Post by Infragris » Fri Dec 02, 2016 4:06 pm

For some other reason, the person who originally made the interior scaled the altar to 1.10. I only noticed it when replacing the altar, which is why the rest of the stuff seems out of place.

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Post by Saint_Jiub » Tue Dec 20, 2016 6:29 am

Infragris wrote:Got bored today, made a little doodle for a Hermaeus Mora shrine. I don't know how readable this picture is, sorry. Sort of kind of based on depictions of Ganesha.

For the Daedra statues, I'd like to get away from the classical standing pose that the other statues all use. I picture them as old, bronzed shrines in an Indian or Japanese fashion, only approachable from the front, with ornate, brightly colored backdrops.
What do you think of this as an initial pass at a Daedric shrine motif?
http://i.imgur.com/RuHdUg7.png Obviously unfinished, ignore the blob hands/weapons lol. My notion is that it's supposed to be paint or colored clay applied on top of a relief carving, so some of those details like his face and the skulls around his neck could theoretically be extruded from the mesh to get it to pop a little more.

IMO, we should have a couple "tiers" of Daedric shrines - simple clay/stone shrines for the less savory Daedra like Dagon and Boethiah, and the more ornate bronze shrines for ones like Sanguine and Clavicus Vile whose worship is more accepted, if not encouraged.

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Post by Infragris » Tue Dec 20, 2016 5:45 pm

This style would be very appropriate for some of the southern Niben cults. Might also be worthwhile to keep in mind for Nibenese dungeons/architecture styles, too. It's a good idea to rank the Daedric cults by their social acceptability.

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Infragris
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Post by Infragris » Fri Feb 10, 2017 8:45 pm

WIP Ayleid containers. Will probably upload these by the end of the weekend.
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worsas
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Post by worsas » Sat Feb 11, 2017 8:01 am

That looks quite cool. I love the towered design, particularly.

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Post by Saint_Jiub » Thu Jun 01, 2017 7:26 pm

This might be a good reference for the Daedric shrines, especially for Colovia where they shouldn't look too exotic:

Shrine to Zenithar from ESO:
Image

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Infragris
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Post by Infragris » Fri Jun 02, 2017 3:10 pm

Looks interesting.

BTW, how's this for that helmet design you were after:
Nedic_helm.jpg

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Post by Saint_Jiub » Fri Jun 02, 2017 5:10 pm

Looks perfect :)

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Infragris
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Post by Infragris » Fri Jun 02, 2017 6:55 pm

Ok, here it is. I've messed around a little more with the face part and the neck guard to make it look a little less derivative.
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