Ald Ma' Cyrod's Cyrod

Model, texture and sound development of P:C
User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Ald Ma' Cyrod's Cyrod

Post by Ald-Ma' Cyrod »

Concepts
East & West Cyrodiil

[hsimg=]http://s26.postimg.org/5pm1gcubd/East_West.jpg[/hsimg]

Anvil Soldier

[hsimg=]http://s26.postimg.org/brbzmw8op/Anvil_Militia.jpg[/hsimg]

Gladiator

[hsimg=]http://s26.postimg.org/j8l723y7t/Gladiator_Imp.jpg[/hsimg]

Tiger

[hsimg=]http://s26.postimg.org/mopwgwyrd/tigerdragon.jpg[/hsimg]

Ayleid & Minotaur

[hsimg=]http://s26.postimg.org/7l8trij5l/Minotaurs_Ayleids.jpg[/hsimg]

Tsaesci

[hsimg=]http://s26.postimg.org/ldn8n59x5/Akavir.jpg[/hsimg]

Ragas

[hsimg=]http://s26.postimg.org/rv656nkah/Raga.jpg[/hsimg]

Imperial City

[hsimg=]http://s26.postimg.org/ug74gfkah/Imp_City02.jpg[/hsimg]

[hsimg=]http://s26.postimg.org/aa87vae0p/Imp_City01.jpg[/hsimg] Assets
Minotaur (civilized variant)

[hsimg=]http://s26.postimg.org/k15jl9chl/minoprog02.jpg[/hsimg]

[hsimg=]http://s26.postimg.org/695txlnqv/minoclothing.jpg[/hsimg] Reference

Nibenay
Colovia
Faces

Big thanks to Lady N for the ref folders! These are just here for my own convenience. Links should probably be put in the concept art forum too.
Last edited by Ald-Ma' Cyrod on Mon May 18, 2015 9:13 pm, edited 4 times in total.
"Weird is relative." - S'Rathra

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

Image

final layout for the model
"Weird is relative." - S'Rathra

Yeti
Lead Dev
Posts: 546
Joined: Mon Jan 05, 2015 11:38 pm

Post by Yeti »

That looks great. Are these Minotaur able to speak? Would they live in cities alongside the other races?

User avatar
SamirA
Lead Dev
Posts: 48
Joined: Fri Jan 02, 2015 10:53 pm

Post by SamirA »

I feel like they should not live in "human" cities. There is no use of such creatures in TES so it would be weird to just add them in all of a sudden. I think these should be treated as primitive native tribes of sub-Saharan Africa and the Amazon of Brazil. Perhaps even have enough of a distinction in some models to show the difference in jungle tribes or plains tribes.

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

cheers yeti, yeah this variant should have dialogue. probably something similar to the ashlanders with certain customs to ensure the players safety in the tribes etc. agree with Samir about living in cities tho, maybe one or two in the imperial city trying to become merchants? infragris would be the one to ask

will definitely do some variations of the model once it's finished. I think a female version is top of my list atm
"Weird is relative." - S'Rathra

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

I like the idea of a talking minotaur prophet in a temple of Morihaus somewhere. Other than that, merchants and tribal societies are spot on.

User avatar
Melchior Dahrk
Lyithdonea Admin
Posts: 168
Joined: Mon Jan 12, 2015 12:58 am

Post by Melchior Dahrk »

That is a sweet looking character model! I agree that it'd be odd to just see them waltzing around the IC, but in some outlying and backwater settlements, I can see them being an awesome addition.

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

quick wip progress video on the minotaur idle2 and attack animations. haven't had much free time for this stuff with a show coming up unfortunately

https://www.youtube.com/watch?v=ajnU3ZN ... e=youtu.be" onclick="window.open(this.href);return false;

black line is 3ds internal renderer and I have no clue how to change it. this is what the model looks in game atm

ideas for animations? especially for idles. thinking of doing a semi-religious thing with them looking up at the moons with mori being the companion of pelinal/lorkhan? or something to do with kyne?

also starting female variant. open for ideas concerning clothing here also

Image
"Weird is relative." - S'Rathra

User avatar
Saint_Jiub
P:C Council Member
Posts: 448
Joined: Sun Jan 18, 2015 5:44 pm

Post by Saint_Jiub »

Quick paintover of the female for a basic clothing proposal:

[hsimg=]http://i.imgur.com/2c2kRsQ.jpg[/hsimg]

User avatar
berry
PT Modder
Posts: 670
Joined: Fri Jan 16, 2015 4:16 pm

Post by berry »

Wow, that's fantastic. I watched the video like 10 times, in awe every time. Regarding clothes - how about some kind of abolla for the male? He could also go with a nose ring, though it may be quite cliche.

I imagine the female wearing plain white dress with a simple rope belt, as seen on the right here. I think the contrast between her rough appearance and pure outfit would be interesting here.

Mwgek
PT Modder
Posts: 12
Joined: Sat Jan 03, 2015 12:10 pm
Location: The Netherlands

Post by Mwgek »

Very good looking. Wonder what it looks like in-game.
--Mwgek--

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

[hsimg=]http://s26.postimg.org/ravxxciyh/Nib_Pottery.jpg[/hsimg]

warm up sketches for uni work. eastern pottery showing (left to right) reman, joint divinity of man and dragon, lorkhan snake jug, ancestor moth (thin ceramic along side of pot to imitate wings), mori jug & animal cult
Last edited by Ald-Ma' Cyrod on Fri Apr 03, 2015 9:21 pm, edited 1 time in total.
"Weird is relative." - S'Rathra

User avatar
Saint_Jiub
P:C Council Member
Posts: 448
Joined: Sun Jan 18, 2015 5:44 pm

Post by Saint_Jiub »

Looks great as always :D

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

cheers dude :)

anvil soldier
[hsimg=]http://s26.postimg.org/brbzmw8op/Anvil_Militia.jpg[/hsimg]

gladiator
[hsimg=]http://s26.postimg.org/j8l723y7t/Gladiator_Imp.jpg[/hsimg]
"Weird is relative." - S'Rathra

Ragox
PT Modder
Posts: 13
Joined: Fri Mar 27, 2015 8:19 am
Location: Ngelfltingth

Post by Ragox »

Really awesome looking Minotaurs and concepts! :)

Could you post a size comparison with an Imperial of it?

And the Anvil soldiers would be using halberds, right? Or is that a pike?

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

tigerdragon

[hsimg=]http://s26.postimg.org/mopwgwyrd/tigerdragon.jpg[/hsimg]

cheers ragox, i dont have mw installed atm but ill get a screen for you when i do. mino is about two heads taller than imperial male tho. was just a temp line for a sword or something, i like the idea of pikes for the avil guard tho
"Weird is relative." - S'Rathra

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

"Weird is relative." - S'Rathra

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

[hsimg=]http://s26.postimg.org/71opvgmbd/eastern_guards.jpg[/hsimg]

Eastern Guard variants (House Guard and River Guard)
"Weird is relative." - S'Rathra

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

I like these guys. We should definitely keep the helmet shape of the right one, since that's referenced multiple times in concept art.

I wonder how difficult it is to have animations for guard holding spears, blocking paths and whatever.

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

creatures can only have a limited number of idles and i assume the same is true for npcs. if we were to do a new idle it would have to take the place of one of the current idles i think, and every npc with a % chance to play that idle in the CS would do it. and randomly. I think this is why vivec, alma and ur were creatures for unique anims

could be wrong tho, i havent touched animations in months and haven't got morrowind installed yet either :/
"Weird is relative." - S'Rathra

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

The messiah, OpenMW, will rescue us from such dread limitations.

User avatar
WH-Reaper
Forumite
Posts: 6
Joined: Thu Jan 15, 2015 11:50 pm

Post by WH-Reaper »

Ald-Ma' Cyrod wrote:creatures can only have a limited number of idles and i assume the same is true for npcs. if we were to do a new idle it would have to take the place of one of the current idles i think, and every npc with a % chance to play that idle in the CS would do it. and randomly. I think this is why vivec, alma and ur were creatures for unique anims

could be wrong tho, i havent touched animations in months and haven't got morrowind installed yet either :/
You can actually assign file with animations to selected NPC and animations that are in the assigned file will overwrite vanilla ones only for given NPC. For example, you can have files myAnimations.nif, xmyAnimations.kf and xmyAnimations.nif, which will contain animations labelled as Idle7, Idle8 and Idle9. If you assign this file to given NPC, he/she will have Idle1-6 from vanilla file (not sure which one it is for NPCs, but I think it might be simply base_anim.nif, xbase_anim.kf, xbase_anim.nif) and Idle7-9 from the new file. No other NPCs will be affected.

User avatar
Infragris
Project Administrator
Posts: 1396
Joined: Fri Jan 02, 2015 7:51 pm

Post by Infragris »

Oh right, like Antares did for his Animated Morrowind series.

User avatar
WH-Reaper
Forumite
Posts: 6
Joined: Thu Jan 15, 2015 11:50 pm

Post by WH-Reaper »

Exactly. You just need to also configure it's AI package correctly to play animations. It is also possible to set the animation play chance differently via scripts and dialogResults, so you can force-play some animation when you want to.

Revenant
PT Modder
Posts: 1
Joined: Wed Sep 09, 2015 10:24 pm

Post by Revenant »

Ald-Ma' Cyrod wrote:tigerdragon

[hsimg=]http://s26.postimg.org/mopwgwyrd/tigerdragon.jpg[/hsimg]
I love this :) Hope you don't mind that I sketched over your Minotaur sketch
http://postimg.org/image/igyixvrvn/" onclick="window.open(this.href);return false;

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

A rare visitor... welcome back. :)

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

not at all, they look brilliant! i was gonna say i particularly like no.3 design but i just like them all

and thanks :)
"Weird is relative." - S'Rathra

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

[hsimg=]http://s26.postimg.org/lpovcqr95/East_Cosmo_Jungle.jpg[/hsimg]

eastern city (1) and jungle (2) fashions
"Weird is relative." - S'Rathra

User avatar
Ald-Ma' Cyrod
PT Modder
Posts: 37
Joined: Thu Jan 22, 2015 2:13 pm

Post by Ald-Ma' Cyrod »

low class nibenese pant variants. mud overlay on left and paint on the right, thought being we can reuse assets with minor edits to show a wide variety of trades. will try and get the set finished up tomorrow with some color variants and maybe some with satchels and other decoration. anything in particular people would want to see on these?

[hsimg=]http://s26.postimg.org/jq89lbwxl/NPants_LCVar01.jpg[/hsimg]
"Weird is relative." - S'Rathra

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

For me the layers do not display, but they are a good call. I think I'm going to start with some of that myself, once I have finished that last stuff for Stirk.

Post Reply

Return to “P:C Asset Development”