PC_Data - Requests

Model, texture and sound development of P:C
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worsas
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PC_Data - Requests

Post by worsas » Wed Jan 14, 2015 6:31 pm

Feel free to use this place to request additions to PC_Data.

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Post by Tes96 » Tue Mar 10, 2015 1:37 pm

Can we get "Sky_In_Rock_04_29" ported into PC_Data? I use it quite often in my SHotN cave claims and would use it in PC caves too if we had it. It's the rectangular one. Thanks.
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Post by worsas » Tue Mar 10, 2015 1:50 pm

Tes96 wrote:Can we get "Sky_In_Rock_04_29" ported into PC_Data? I use it quite often in my SHotN cave claims and would use it in PC caves too if we had it. It's the rectangular one. Thanks.
I would like to keep that one SHOTN-exclusive.

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Post by Tes96 » Tue Mar 10, 2015 5:45 pm

worsas wrote:
Tes96 wrote:Can we get "Sky_In_Rock_04_29" ported into PC_Data? I use it quite often in my SHotN cave claims and would use it in PC caves too if we had it. It's the rectangular one. Thanks.
I would like to keep that one SHOTN-exclusive.
Why?
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."

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Post by worsas » Tue Mar 10, 2015 6:03 pm

Why?
Because they give caves a certain atmosphere that I would like to reserve for Skyrim.

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Post by Tes96 » Tue Mar 10, 2015 6:57 pm

worsas wrote:
Why?
Because they give caves a certain atmosphere that I would like to reserve for Skyrim.
Okay, sounds good.
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."

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Post by Infragris » Sun Jul 26, 2015 11:41 am

A reverse request: I've gone through the current PC_Data library for books that need to be removed. Lots of new books are additions from Skyrim and Oblivion, and occasionally refer either to gameplay mechanics not present in our version of the world, or to historic events from Morrowind. I've erred on the side of caution and also included books that have little to do with Imperial culture and Cyrodiil - I'd prefer our literature to have a clear purpose in he gameworld. The following books should be removed from PC_Data:
- PC_bk_aevarstone-singer: specific to Skaalculture, which is almost unknown in Cyrodiil
- PC_bk_capndugalsjournal...: a unique set of books found in the Thieves' Den DLC for Oblivion - an area which we will not be adding in our mod, unless I am mistaken.
- PC_bk_Herbane...: three books detailing creatures found in Skyrim. These creatures do not appear in Cyrodiil. It is also implied to be written after the events of Oblivion.
- PC_bk_HorkerAttacks: Horkers are featured in Bloodmoon, but they are not hostile.
- PC_bk_mythormenace: this book talks about events of Morrowind (the Nerevarine, the Thieves Guild questline) in the past tense.
- PC_bk_tamrielicartifacts: this book is almost completely identical to two vanilla books: Famed Artifacts of Tamriel and Tamrielic Lore. As all these artifacts are only found in Vvardenfell, we have no need for this. We can write our own Guide to the Artifacts of Cyrodiil, once we have a couple stored up.
- PC_bk_TheBookOfTheDragonborn: written in 3E 360, after our time period. The whole Dragonborn thing is really none of our business.
- PC_bk_thesecretwordsofvivec: there is a reference to Sotha Sil's death, which dates it after the events of Morrowind. It's also really not appropriate information for our Cyrodiil.
- PC_bk_travellersguidetoempirev1 & 2: these are a variant of the PGE 1. Well-written, but superfluous if we're going to include the PGE 1 and 3. Also, very long.
- PC_bk_varietiesofdaedra: another reference to the main quest of Morrowind being finished.
- PC_BookSkill_conjuration3: the Doors of Oblivion has been included twice. I'm not 100% sure about this one, as it is implied to be written after the events of Morrowind. It's a case of interpretation, though. Possibly, we could include the writer somewhere in the Imperial City - or even have a quest which leads to the publication of this book.

There are also a couple of books which we may decide to keep, but will need editing:
- PC_bk_followersofthegrayfox: will need to be edited, depending on what we do with the Thieves Guild.
- PC_bk_guideto...: series of guides to the Cyrodiilic cities. Will need editing to mention new features and layouts of our cities.
- PC_bk_manualofspellcraft: needs some slight editing: the book claims that spellmaking and enchanting is restricted to high-ranking Mages - these services are freely available in Morrowind. I'm also not very fond of the "personalized" scrawlings: books like this have multiple copies, and should avoid this kind of unique detail.
- PC_bk_modernherectics: this warrants either a rewrite or complete removal, depending on what we do with our Daedra cults. Either way, this information is no longer correct.

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Post by worsas » Sun Jul 26, 2015 1:39 pm

Infragris wrote:A reverse request: I've gone through the current PC_Data library for books that need to be removed. Lots of new books are additions from Skyrim and Oblivion, and occasionally refer either to gameplay mechanics not present in our version of the world, or to historic events from Morrowind. I've erred on the side of caution and also included books that have little to do with Imperial culture and Cyrodiil - I'd prefer our literature to have a clear purpose in he gameworld. The following books should be removed from PC_Data:
- PC_bk_aevarstone-singer: specific to Skaalculture, which is almost unknown in Cyrodiil
- PC_bk_capndugalsjournal...: a unique set of books found in the Thieves' Den DLC for Oblivion - an area which we will not be adding in our mod, unless I am mistaken.
- PC_bk_Herbane...: three books detailing creatures found in Skyrim. These creatures do not appear in Cyrodiil. It is also implied to be written after the events of Oblivion.
- PC_bk_HorkerAttacks: Horkers are featured in Bloodmoon, but they are not hostile.
- PC_bk_mythormenace: this book talks about events of Morrowind (the Nerevarine, the Thieves Guild questline) in the past tense.
- PC_bk_tamrielicartifacts: this book is almost completely identical to two vanilla books: Famed Artifacts of Tamriel and Tamrielic Lore. As all these artifacts are only found in Vvardenfell, we have no need for this. We can write our own Guide to the Artifacts of Cyrodiil, once we have a couple stored up.
- PC_bk_TheBookOfTheDragonborn: written in 3E 360, after our time period. The whole Dragonborn thing is really none of our business.
- PC_bk_thesecretwordsofvivec: there is a reference to Sotha Sil's death, which dates it after the events of Morrowind. It's also really not appropriate information for our Cyrodiil.
- PC_bk_travellersguidetoempirev1 & 2: these are a variant of the PGE 1. Well-written, but superfluous if we're going to include the PGE 1 and 3. Also, very long.
- PC_bk_varietiesofdaedra: another reference to the main quest of Morrowind being finished.
- PC_BookSkill_conjuration3: the Doors of Oblivion has been included twice. I'm not 100% sure about this one, as it is implied to be written after the events of Morrowind. It's a case of interpretation, though. Possibly, we could include the writer somewhere in the Imperial City - or even have a quest which leads to the publication of this book.

There are also a couple of books which we may decide to keep, but will need editing:
- PC_bk_followersofthegrayfox: will need to be edited, depending on what we do with the Thieves Guild.
- PC_bk_guideto...: series of guides to the Cyrodiilic cities. Will need editing to mention new features and layouts of our cities.
- PC_bk_manualofspellcraft: needs some slight editing: the book claims that spellmaking and enchanting is restricted to high-ranking Mages - these services are freely available in Morrowind. I'm also not very fond of the "personalized" scrawlings: books like this have multiple copies, and should avoid this kind of unique detail.
- PC_bk_modernherectics: this warrants either a rewrite or complete removal, depending on what we do with our Daedra cults. Either way, this information is no longer correct.
Very good. I'll remove these right with the next update. If there remain interiors with these, one can use the version with the deprecated containers to deal with them.

I was foolish enough to add "the Doors of Oblivion" and possibly a few others to Skyrim-Data at some point. However, I'm not responsible for the book additions in PC_Data. I usually try to ensure that a book addition makes sense in the context of our time frame and the version of Tamriel, we are in.

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Post by Infragris » Sun Jul 26, 2015 10:37 pm

Ayleid Scrolls! Included are bookart files for ten Ayleid texts, to be used for magical scroll loot in Ayleid ruins. Also two .esp files: one has the scrolls set up to be included in data, the other is a test file which adds the scrolls in a chest in Seyda Neen. For now there are no actual enchantments associated with these scrolls.

[hsimg=]http://i1285.photobucket.com/albums/a58 ... sz0zmr.jpg[/hsimg]
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Post by Tes96 » Mon Jul 27, 2015 12:00 am

Would these be appropriate to add to Smoke Hole Cave were a couple Sload may potentially reside?
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Post by Infragris » Mon Jul 27, 2015 12:43 am

Not really - these are just examples, no actual scrolls with magical effects have yet been added. Also, these are explicitly Ayleid artifacts - while it is of course possible for others to get their hands on them, we want to keep them somewhat exclusive to Ayleid ruins for the time being. Lastly, Sload can't read, because they are gross slugmen.

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Post by Leon » Tue Aug 18, 2015 2:11 pm

Here are two posts from myself from the previous website a while ago:
Leon wrote:It struck me that there are no light or candles in the style of the Ayleid.
In Oblivion you had these kind of crystals in the chandeliers:

[hsimg=]https://dl.dropboxusercontent.com/u/670 ... 529c_z.jpg[/hsimg]


And maybe an Ayleid version of the Imperial stone Rubble:

[hsimg=]https://dl.dropboxusercontent.com/u/670 ... Rubble.jpg[/hsimg]
Leon wrote:We have only "clean" Ayleid interior pieces, here are some screens in the Oblivion CS of broken Ayleid interior pieces.

We could use some broken/damaged Ayleid Architecture:

[hsimg=]https://dl.dropboxusercontent.com/u/670 ... ken_01.jpg[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/670 ... ken_02.jpg[/hsimg]
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Post by worsas » Mon Aug 24, 2015 7:50 am

Just posting it here, so I won't forget about it.
Why don't we have an indoor version of the "PC_Ex_GC_CM_Win_01" windows already?

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Post by Leon » Tue Aug 25, 2015 8:22 am

Thanks Worsas, yes, that one is top priority and need to be modeled as soon as possible.
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Post by worsas » Wed Aug 26, 2015 10:43 pm

I would like to let you know that I have just finished creating a massive update of the SHOTN-Data files, which I have been working on for the last three days. I'll not jump into creating the update for P:C just now, as I would like to have 1-2 days of something else before I move onto the next massive task. But it is very high on my priority list, though.

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Post by Leon » Wed Aug 26, 2015 10:48 pm

worsas wrote:I would like to let you know that I have just finished creating a massive update of the SHOTN-Data files, which I have been working on for the last three days. I'll not jump into creating the update for P:C just now, as I would like to have 1-2 days of something else before I move onto the next massive task. But it is very high on my priority list, though.
Thanks Worsas.

Here's the Ayleid version of the imperial rubble, made by Saint Jiub.
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Post by Leon » Thu Aug 27, 2015 12:45 pm

worsas wrote:Just posting it here, so I won't forget about it.
Why don't we have an indoor version of the "PC_Ex_GC_CM_Win_01" windows already?
Just to verify, these are the windows we need in PC_In_GC_CM format, both in side and wall version.

[hsimg=]https://dl.dropboxusercontent.com/u/670 ... ndow01.jpg[/hsimg]
[hsimg=]https://dl.dropboxusercontent.com/u/670 ... ndow02.jpg[/hsimg]

And while we have a new imperial fort set; "PC_in_imp****"
Those assets are way more diverse compared to the vanilla "in_imp****" and therefore we might need a version which uses
those new models with the vanilla textures so that those models extend the vanilla imperial tileset.
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Post by worsas » Thu Aug 27, 2015 3:05 pm

Leon wrote: And while we have a new imperial fort set; "PC_in_imp****"
Those assets are way more diverse compared to the vanilla "in_imp****" and therefore we might need a version which uses
those new models with the vanilla textures so that those models extend the vanilla imperial tileset.
Our own imperial fort set is intended to replace all instances of the vanilla forts, at least in the west of the province. We have lighter textures than vanilla in pretty much all places, which I think works great to show the climatic difference between the very warm Cyrodiil and the more northern Morrowind and Skyrim. But I figured that the texture of our own imperial set looks a tad too clean ingame. I'm going to tweak the textures yet.

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Post by Leon » Thu Aug 27, 2015 7:34 pm

worsas wrote:Our own imperial fort set is intended to replace all instances of the vanilla forts, at least in the west of the province. We have lighter textures than vanilla in pretty much all places, which I think works great to show the climatic difference between the very warm Cyrodiil and the more northern Morrowind and Skyrim. But I figured that the texture of our own imperial set looks a tad too clean ingame. I'm going to tweak the textures yet.
My interior claim PC_i2-25 is bound to the vanilla tileset because the exterior of that claim also uses the vanilla tileset.
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Post by worsas » Thu Aug 27, 2015 8:04 pm

Leon wrote:My interior claim PC_i2-25 is bound to the vanilla tileset because the exterior of that claim also uses the vanilla tileset.
Right now it does, yes. But those pieces will get replaced via search&replace on the next occasion along with all other instances of the vanilla imperial fortress objects in the gold coast.

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Post by Leon » Thu Aug 27, 2015 8:09 pm

worsas wrote:Right now it does, yes. But those pieces will get replaced via search&replace on the next occasion along with all other instances of the vanilla imperial fortress objects in the gold coast.
Ah I see, thanks for the clarification Worsas, I will replace the vanilla assets with the PC ones within my claim.
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Post by Leon » Wed Sep 02, 2015 11:51 am

Can we have a bigger version of the Daylight Panel? Having a bigger panel would be pretty useful for dungeons, ruins ect.
Also, the current Daylight Panel has a green stripe on the texture while the panel should be actually 100% grey.
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Post by Leon » Wed Sep 09, 2015 7:14 pm

Here's some textures of a new iron and stone Ayleid door. Only the textures, the meshes are missing. The textures were made by starwarsgal9875 on the old forums.
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Post by Leon » Sat Sep 26, 2015 7:21 pm

We also need a GC version of this tower (interior), for Brina Cross ect.
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Post by Scamp » Sun Sep 27, 2015 11:56 am

Leon wrote:We also need a GC version of this tower (interior), for Brina Cross ect.
Wait - there is no such tower in Brina Cross, is there?

Also, as far as I can remember, the Brina Cross towers don't even have doors. Maybe it doesn't make sense, but maybe it would also be effort spent on things that will be completely overlooked by most players.

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Post by Leon » Sun Sep 27, 2015 12:33 pm

Scamp wrote:
Leon wrote:We also need a GC version of this tower (interior), for Brina Cross ect.
Wait - there is no such tower in Brina Cross, is there?

Also, as far as I can remember, the Brina Cross towers don't even have doors. Maybe it doesn't make sense, but maybe it would also be effort spent on things that will be completely overlooked by most players.
The same with the Guard Towers of Caldera. And yet I think, personally, that they should be accessible for the player.
Having them as solid stone without interiors would look more odd to me than having actual interiors in them.
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Post by Scamp » Mon Sep 28, 2015 11:17 am

But this interior mesh doesn't fit the exterior models, so simply reskinning it won't do it. We'd have to come up with a new mesh, which raises the question if that's really worth the effort.

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Post by Infragris » Mon Sep 28, 2015 4:13 pm

I think it's worth making an interior for those towers. Even if we don't do anything with the Brina Cross towers, doesn't mean we won't need the tower interior somewhere else.

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Post by worsas » Wed Sep 30, 2015 7:45 pm

I think I'm still going to make a further retex of the stirk houses for the gold coast buildings and anvil houses, which should be a bit rougher in appearance than the stirk interiors and include those towers, too.

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Post by Infragris » Wed Sep 30, 2015 10:52 pm

That sounds like a good idea. Stirk's current textures feel a little too sophisticated for a simple fishing town.

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