Modding Resources

Model, texture and sound development of P:C
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Infragris
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Modding Resources

Post by Infragris » Tue Apr 19, 2016 11:08 am

If you know of any useful resources or resource packs for P:C, please post the links below. If possible, check if the author has given permissions for use, and if the quality of the meshes/textures/animations is up to standard.

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Some things that might be of interest:

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Infragris
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Re: Modding Resources

Post by Infragris » Fri Jun 24, 2016 10:28 am

Ashtaar/Dun-Ra's Doors of Oblivion mod includes a large number of Daedra-related assets, including Cyrodiil-specific things like Mythic Dawn robes.

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Outlander
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Re: Modding Resources

Post by Outlander » Wed Jul 20, 2016 9:54 pm

hi, in this german mod i found some nice statues that may be useful for you.

http://www.worldofelderscrolls.de/?go=dlfile&id=396" onclick="window.open(this.href);return false;

the original resources are from A_Sapp & Chainy, but i couldn't find a link to that.

i think they fit well in the Stirk environment ;)
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Infragris
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Re: Modding Resources

Post by Infragris » Thu Jul 21, 2016 8:46 am

Thank you for the contribution, Outlander. I've cannibalized parts of these resources in the past to make our own statues. Sadly, the original statues aren't very useful to us, as their quality is still somewhat spotty in places.

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Saint_Jiub
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Re: Modding Resources

Post by Saint_Jiub » Tue Aug 16, 2016 6:17 am

I got permission from Melchior Dahrk to use his hourglasses for PC:Data, which would be a useful clutter item for any Imperial Cult interiors (especially the exquisite one with those dragon wings!)

[hsimg=]https://dl.dropboxusercontent.com/u/428 ... lasses.png[/hsimg]

I don't know if they're publically available yet, so if these look good I'll put the download link in the Data Files Update thread

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R-Zero
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Re: Modding Resources

Post by R-Zero » Mon Sep 12, 2016 5:34 pm

A modder resource with a new small imperial tileset (armory/prison) was recently released on Morrowind Modding Discord. Might be useful:
[hsimg=]https://cdn.discordapp.com/attachments/ ... Screen.jpg[/hsimg]
[hsimg=]https://cdn.discordapp.com/attachments/ ... 27.808.png[/hsimg]

DL link

Original author: Јojtek
Tweaked by: Stryper
Includes a showcase .esp

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Infragris
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Re: Modding Resources

Post by Infragris » Mon Sep 12, 2016 6:05 pm

This set lacks detail and versatility: the models are very low-poly (and suffer from some mesh issues) and can only be used in a limited number of ways. The barrel vault shape is interesting, though: with a bit of work, we could base a sewer tileset or something like that off it.

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worsas
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Re: Modding Resources

Post by worsas » Thu Sep 15, 2016 8:34 am

Attention!

In future, if you wish for a modder resource to be included, create a contribution in the internal data contribution-thread.

Make sure to extract your desired files from the modder resource, rename them according to our file naming scheme, including textures. You will need nifscope or another tool that can change texture path of a model. Put the objects into the correct folders and create an esp-file that includes them. Make sure to orient yourself on other objects in Tamriel_Data when assigning ids to objects.

Also add a small textfile with the name of the modder that created the modder resource, so I can add him/her to our credits-list.

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R-Zero
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Re: Modding Resources

Post by R-Zero » Tue Oct 11, 2016 5:27 pm

Stavroguin recently contacted me about donating his WIP Ald Krieg assets to P:C's cause!

Here's the DL link
(use coc "Ald Krieg")

And here are some screenshots: [hsimg=]http://image.noelshack.com/fichiers/201 ... 28-218.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 51-776.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 36-166.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 43-068.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 28-317.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 27-278.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 11-425.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 01-933.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 24-367.jpg[/hsimg]
[hsimg=]http://image.noelshack.com/fichiers/201 ... 38-774.jpg[/hsimg] What do you think? IMO is looks amazing and would be really fitting for a Colovian castle or maybe even the Red Dome!

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Ted
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Re: Modding Resources

Post by Ted » Tue Oct 11, 2016 6:41 pm

Looks really cool, like tes4 with mods!

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Leon
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Re: Modding Resources

Post by Leon » Wed Oct 12, 2016 9:32 am

We need to summon Infragris on this matter. :ugeek:
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Infragris
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Re: Modding Resources

Post by Infragris » Wed Oct 12, 2016 12:15 pm

There are some very impressive models in there. A couple of interesting pieces of furniture, like the globe, the rich tables, or the indoor forge (which looks much better than the ones we're using now). The tileset has a unique style which mostly stays true to Morrowind's polygon/mesh detail limits. It would need a bit of work, though: the textures are a too dark for P:C's home style, and the meshes are not set up as a traditional tileset which limits versatility. It also does not have an exterior set. I can definitely see it working as a type of religious architecture, for the Red Domes or the Temple of Akatosh in Kvatch. It's too limited to work as a castle or dungeon style, though (no smaller rooms, hallways, etc.) A very nice find.

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roerich
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Re: Modding Resources

Post by roerich » Thu Oct 13, 2016 1:32 pm

Crikey, I thought we were thinking of using this for Castle Solitude. :o :D Or was that another set? Either way it's a wonderful set.

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Infragris
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Re: Modding Resources

Post by Infragris » Sun Oct 01, 2017 10:39 pm

Re-upload of Stavroguin's Ald Krieg tileset. These will likely be tweaked to serve as tileset for temples like the great temples and monasteries.
Attachments
TempleSet.7z
(15.09 MiB) Downloaded 9 times

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