Jiub's Projects

Model, texture and sound development of P:C
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Saint_Jiub
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Re: Jiub's Projects

Post by Saint_Jiub » Wed Jul 19, 2017 7:08 pm

Yeah that's fine - I'll still upload what I have done, as the new models should be able to pretty easily reference these textures.

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Re: Jiub's Projects

Post by Saint_Jiub » Mon Jul 31, 2017 2:17 am

WIP files for R-Zero:
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Critter Updates.7z
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Infragris
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Re: Jiub's Projects

Post by Infragris » Mon Jul 31, 2017 6:17 pm

Great hustle. One thing I've noticed on the spriggan model is that the leaf alpha planes around the collar have some flickering and alpha fighting going on. Best way to prevent this is to set the NiAlphaProperty flags to 4845 in nifskope (they were currently on 237). Apparently, this is the best alpha flag setting for optimal blending. Don't ask me why though. I'll fix this in data, so don't worry about it.

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Re: Jiub's Projects

Post by Saint_Jiub » Tue Aug 01, 2017 3:50 pm

Oh good to know! Thanks for your help :)

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Infragris
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Re: Jiub's Projects

Post by Infragris » Sat Aug 05, 2017 1:01 pm

Hmm. I just had another look at the spriggan and I have to say that the model is very large and perhaps overly detailed - it is by far the biggest file in data, at the moment. We might have to reduce detail on the body mesh, or replace it with the vanilla version. Is this based on melchior's work?

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Re: Jiub's Projects

Post by Saint_Jiub » Sat Aug 05, 2017 8:43 pm

Yeah it's based on Melchior's - way back in the day she was based on the vanilla spriggan, but people were complaining about how low poly it was so I swapped it out. We can certainly switch back.

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Re: Jiub's Projects

Post by Saint_Jiub » Tue Sep 12, 2017 1:56 am

Image

Update on the county flags - banners and flags for the baronies are still in the works. I played around a lot with motifs for Chorrol before deciding there wasn't anything I liked better than the original one - so I traced over it (no vanilla Oblivion assets used) and tweaked it just a tiny bit for my purposes and this is the result. Shield motif is a reference to the Escucheon of Chorrol in Oblivion. All textures are 256x512.

Re: Sigils for the baronies, I'm thinking a fortress for Artemon, a lion for Sutch, and a bear for Sarchal. Stay tuned.

EDIT: Actually, looking at them all together now, I'll still redraw the Chorrol sigil to tweak the art style a little. Consider this more of a... proof of concept then?

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Infragris
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Re: Jiub's Projects

Post by Infragris » Tue Sep 12, 2017 11:09 am

Looking great. The iconography for the baronies sounds on point. I think Dethagrad might also count as a barony, perhaps with a sun as its symbol.

Looking at this lineup, I feel like the Anvil sigil feels a little out of place, actually. The current dynasty had nothing to do with the defeat of the sload, really, and it might look a little off to have this snarling face show up everywhere in what is supposed to be a rather pleasant town. Not sure if this can still be changed but maybe just the trident sans head would be better?

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Re: Jiub's Projects

Post by Saint_Jiub » Tue Sep 12, 2017 1:54 pm

Good call, you actually read my mind lol. I don't know that I want to do the trident just by itself, but I have a few ideas I'll play around with.

I'll add Dethagrad to the list, as well as Mhorlagrad actually, and then I'll whip up additional helmet variants for them in whatever color scheme I end up going with.

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Re: Jiub's Projects

Post by Bauglir » Sun Sep 17, 2017 11:42 pm

Hi, terribly sorry if this is too far off-topic, but this was the only forum or site I could find you were active and I don't seem to have permission to send PM's.

I've been learning to make normal-maps for OpenMW and used your HiRez Imperial Forts set as it is my favorite fort retexture and it seemed relatively easy to make height maps of many of the pieces. The results are really coming out pretty good IMO!

For my personal use I'm pretty happy with what I have now, but I'd be interested in refining it further and possibly releasing it if I could have permission, giving credit obviously.

Edit: PM's enabled now

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Re: Jiub's Projects

Post by Saint_Jiub » Mon Sep 18, 2017 8:31 pm

Sure, go for it :)

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Re: Jiub's Projects

Post by Saint_Jiub » Tue Sep 19, 2017 2:01 am

Colovian Barrow Armor Update:

Image

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Ted
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Re: Jiub's Projects

Post by Ted » Tue Sep 19, 2017 11:15 am

WOW THIS IS BRILLIANT O_O

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Infragris
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Re: Jiub's Projects

Post by Infragris » Tue Sep 19, 2017 3:15 pm

Looks awesome. Do you need more mesh work done on this?

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Re: Jiub's Projects

Post by Saint_Jiub » Tue Sep 19, 2017 8:28 pm

I can send you the cuirass if you wouldn't mind starting on it - it'll need to have the details pulled out of the mesh so that they look less painted on, and the arms, neck, and waist need to be closed off as always. This armor should look pretty primitive and bulky, it's a little too streamlined right now.

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Re: Jiub's Projects

Post by Infragris » Wed Sep 20, 2017 2:19 pm

I won't be able to start on it directly, no. Send it through if you want to, otherwise maybe keep working on it if there are any details left to do.

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