Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Dragonstar: House (Sky_iRe_Ds32) [Tristior]
Commoner housing.
T_Nor_FurnM + T_Imp_FurnSky
Location number 32 on this map:
The exterior can be found here (use the latest file)
T_Nor_FurnM + T_Imp_FurnSky
Location number 32 on this map:
The exterior can be found here (use the latest file)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Claiming! I will be sure to ask questions on Discord to be sure i am making this correctly.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Grant. Have fun!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Made the shell with doors and windows.
- Attachments
-
- Sky_iRe_Ds32_MinerMan60101.ESP
- (5.42 KiB) Downloaded 144 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
There are plaster walls available for the top floor. We have been trying to match stonework to exterior-stonework and plaster to exterior plasterwork on this set. Otherwise looks good!
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. Added suggestion from Luxray's comment, added a few more structural pieces and lighting.
- Attachments
-
- Sky_iRe_Ds32_MinerMan60101.ESP
- (7.58 KiB) Downloaded 148 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update. I don't really have the time for my claims here, so hopefully someone else can finish them.
- Attachments
-
- Sky_iRe_Ds32_MinerMan60101.ESP
- (9.84 KiB) Downloaded 118 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
I'll pick this one up, if you like.
Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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Here you go. I've added a little cottage industry on the ground floor - someone has to be making all those barrels.
- Attachments
-
- Sky_iRe_Ds32.esp
- (21.09 KiB) Downloaded 113 times
This one's ready for review, by the way.
lighting: set
illegal to sleep: yes
gridsnap: yes
northmarker: no, added
- T_Rga_SetReach_X_Doorframe_02 not in wall properly
- T_Com_Saw_01 not resting properly
- didnt know we had T_Com_Var_Nails_01, thats a neat static
- T_Imp_Furn_TapestryBastLarge_02 not in wall properly (x2)
- T_Rga_SetReach_I_TileScreen_01 intersecting rug
- T_IngFlor_BjoulsaeRose_01 needs a nopickup vase as taking the vase would lead to a floating table rose (Added)
- T_Bk_HorkerAttacksSHOTN not quite resting properly
- T_Imp_Furn_TapestryBast_05 not quite meeting wall properly
Nice work you two. Liked the trophy shelf.
illegal to sleep: yes
gridsnap: yes
northmarker: no, added
- T_Rga_SetReach_X_Doorframe_02 not in wall properly
- T_Com_Saw_01 not resting properly
- didnt know we had T_Com_Var_Nails_01, thats a neat static
- T_Imp_Furn_TapestryBastLarge_02 not in wall properly (x2)
- T_Rga_SetReach_I_TileScreen_01 intersecting rug
- T_IngFlor_BjoulsaeRose_01 needs a nopickup vase as taking the vase would lead to a floating table rose (Added)
- T_Bk_HorkerAttacksSHOTN not quite resting properly
- T_Imp_Furn_TapestryBast_05 not quite meeting wall properly
Nice work you two. Liked the trophy shelf.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Love it!
Merged!
Moved the trophy sword one story down and added Book of Circles!
Seriously, that barrel making workshop is some genius makeshifting.
Merged!
Moved the trophy sword one story down and added Book of Circles!
Seriously, that barrel making workshop is some genius makeshifting.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil