The Reach: Cavern (Sky_iRe_DH25)[Reviewed]

Claimed work is Reviewed here before being marked as Complete
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Scamp
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The Reach: Cavern (Sky_iRe_DH25)[Reviewed]

Post by Scamp » Wed Sep 07, 2016 10:22 am

This was suggested as some kind of prison for villagers that have been contracted with Lycanthropy (wereboars). The place where these infected people are would be well-locked in the deeper parts of the cave. (credit: worsas ;) )

Cell: -118,14
Exterior file: http://www.project-tamriel.com/viewtopi ... =125&t=658

[hsimg=]http://i.imgur.com/lf48BPf.png[/hsimg]

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worsas
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Post by worsas » Sat Apr 29, 2017 7:43 am

I claim this. I'm already about 60% done.

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worsas
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Post by worsas » Sat Apr 29, 2017 9:26 pm

done.
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Sky_iRe_DH25.ESP
(40.52 KiB) Downloaded 19 times

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 20, 2018 3:20 am

Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 20, 2018 10:26 pm

Clean: Yes
Northmarker: Set, correctly!
Lighting: Good

Floaters:
light_com_lantern_01_Off - those lights again!
T_Rea_Drink_LiquorAeli_01 - bled a bit, round/point bottom

Bleeders:
T_Com_Var_BarrelWater_01
misc_com_redware_bowl - this is okay to use here, right?

Other:
Removed water, unecessary as it is below all of the statics.
Added two in_lava_blacksquares.

This was one of the few ints I was interested in when I first came to PT, but I'm glad I chose the other cave because this one is perfect for what it should do.
Attachments
Sky_iRe_DH25.ESP
(40.69 KiB) Downloaded 4 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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