The Reach: Cavern (Sky_iRe_DH24)[Tristior][Reviewed]
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
The Reach: Cavern (Sky_iRe_DH24)[Tristior][Reviewed]
A sanctuary devoted to the ancestors of this tribe. Probably sacrifices take place here, and the matriarch might wander off every now and then to listen to her ancestor's voices when if the time is right.
Number on claim map: 7
Cell: -118,13
To be found in Sky_Main.esp
Number on claim map: 7
Cell: -118,13
To be found in Sky_Main.esp
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Dragonstar section file?
Yes, this can be found in the dragonstar section file now.
I am have been working on this. Claim?
Sure, have at it.
Uploading so I can fiddle with it at work.
- Attachments
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- Sky_iRe_DH24.ESP
- (21.26 KiB) Downloaded 188 times
Mostly done. Will give it another pass when I get home.
- Attachments
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- Sky_iRe_DH24.ESP
- (22.31 KiB) Downloaded 177 times
Diz done. Ready for merging/review.
- Attachments
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- Sky_iRe_DH24.ESP
- (21.92 KiB) Downloaded 182 times
Moved to reviewing.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Clean, too clean...
Northmarker: Placed but not set
Lighting: Good
Floaters:
T_SkyNor_DngBarr_U1Empty
Bleeders:
T_IngFlor_Persarine_01 - bleeding through bowl
T_SkyNor_DngBarr_U1Jewel
T_SkyNor_DngBarr_U1Ing
T_SkyNor_DngBarr_U2Potio
T_SkyNor_DngBarr_U1Empty
T_SkyNor_DngBarr_U2Ing
T_SkyNor_DngBarr_U1Empty
T_SkyNor_DngBarr_U1Jewel
T_SkyNor_DngBarr_U2Potio
Other:
T_Sky_TerrRockRE_Rock_13 - caspering
T_Com_Var_RopeKnot_01 - the one on the right side of the skull didn't look as good as the one on the left side of it
Undeprecated the aquamarine
Very atmospheric cave!
Northmarker: Placed but not set
Lighting: Good
Floaters:
T_SkyNor_DngBarr_U1Empty
Bleeders:
T_IngFlor_Persarine_01 - bleeding through bowl
T_SkyNor_DngBarr_U1Jewel
T_SkyNor_DngBarr_U1Ing
T_SkyNor_DngBarr_U2Potio
T_SkyNor_DngBarr_U1Empty
T_SkyNor_DngBarr_U2Ing
T_SkyNor_DngBarr_U1Empty
T_SkyNor_DngBarr_U1Jewel
T_SkyNor_DngBarr_U2Potio
Other:
T_Sky_TerrRockRE_Rock_13 - caspering
T_Com_Var_RopeKnot_01 - the one on the right side of the skull didn't look as good as the one on the left side of it
Undeprecated the aquamarine
Very atmospheric cave!
- Attachments
-
- Sky_iRe_DH24.ESP
- (22.39 KiB) Downloaded 157 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]