The Reach: Cavern (Sky_iRe_DH24)[Tristior][Reviewed]

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Scamp
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The Reach: Cavern (Sky_iRe_DH24)[Tristior][Reviewed]

Post by Scamp »

A sanctuary devoted to the ancestors of this tribe. Probably sacrifices take place here, and the matriarch might wander off every now and then to listen to her ancestor's voices when if the time is right.

Number on claim map: 7
Cell: -118,13
To be found in Sky_Main.esp

Image

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Iskuss1418
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Post by Iskuss1418 »

Dragonstar section file?

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worsas
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Post by worsas »

Yes, this can be found in the dragonstar section file now.

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Tristior
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Post by Tristior »

I am have been working on this. Claim?

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worsas
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Post by worsas »

Sure, have at it.

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Tristior
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Post by Tristior »

Uploading so I can fiddle with it at work.
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Sky_iRe_DH24.ESP
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Tristior
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Post by Tristior »

Mostly done. Will give it another pass when I get home.
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Tristior
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Post by Tristior »

Diz done. Ready for merging/review.
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Sky_iRe_DH24.ESP
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worsas
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Post by worsas »

Moved to reviewing.

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MinerMan60101
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Post by MinerMan60101 »

Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Clean, too clean...
Northmarker: Placed but not set
Lighting: Good

Floaters:
T_SkyNor_DngBarr_U1Empty


Bleeders:
T_IngFlor_Persarine_01 - bleeding through bowl
T_SkyNor_DngBarr_U1Jewel
T_SkyNor_DngBarr_U1Ing
T_SkyNor_DngBarr_U2Potio
T_SkyNor_DngBarr_U1Empty
T_SkyNor_DngBarr_U2Ing
T_SkyNor_DngBarr_U1Empty
T_SkyNor_DngBarr_U1Jewel
T_SkyNor_DngBarr_U2Potio

Other:
T_Sky_TerrRockRE_Rock_13 - caspering
T_Com_Var_RopeKnot_01 - the one on the right side of the skull didn't look as good as the one on the left side of it
Undeprecated the aquamarine

Very atmospheric cave!
Attachments
Sky_iRe_DH24.ESP
(22.39 KiB) Downloaded 151 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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