The Reach: House (Sky_iRe_DH20) [Tristior][Reviewed]
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
The Reach: House (Sky_iRe_DH20) [Tristior][Reviewed]
Reachman hunter.
Number on claim map: 3
Cell: -118,13
To be found in Sky_Main.esp
Number on claim map: 3
Cell: -118,13
To be found in Sky_Main.esp
- TerrifyingDaedricFoe
- PT Modder
- Posts: 110
- Joined: Sun Jan 04, 2015 10:07 pm
Claiming this one. First modding work I've done for a long time, so we'll see how it goes.
Welcome back and have fun at it!
How is this going? Do you still want this claim? Otherwise I'll unlock it again.
Edit:
Edit:
Yeah, this is back on the market.Last active:Mon Aug 07, 2017 10:02 pm
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
You want I should pick this up?
Grant grant grant
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
That's lucky.
- Attachments
-
- Sky_iRe_DH20.ESP
- (7.63 KiB) Downloaded 167 times
This is done, by the way.
Moving to review. You fast.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Review:
Lighting: Good, changed fog from 0,0,0 to 32,30,30.
Illegal to sleep: Yes
Northmarker: Set slightly incorrectly
Clean: Yes
Floaters:
T_Nor_Var_Basket_01
Bleeders:
T_Nor_FurnP_StoolStem_01a
T_Com_Var_BarrelWater_01
T_Nor_Var_Basket_01
T_Nor_Var_WoodHook_01 X2
T_Nor_Var_LanternStat_01 X3
Other:
T_Rea_Set_F_Rope_01 not connected correctly to coil.
T_IngCrea_WormmouthHide_01 caspering
T_Rea_Furn_RugWormmouth_01 deleted from straw bed after trying to make it not casper.
T_Rea_Set_WindowIn_02 X2 Deleted these since they didn't match exterior and they wouldn't fit in exterior. Replaced with T_Com_Furn_PeltCowTattered_02.
Note to merger: Would you mind moving the chimney in the exterior to the center of the roof to match the int?
Lighting: Good, changed fog from 0,0,0 to 32,30,30.
Illegal to sleep: Yes
Northmarker: Set slightly incorrectly
Clean: Yes
Floaters:
T_Nor_Var_Basket_01
Bleeders:
T_Nor_FurnP_StoolStem_01a
T_Com_Var_BarrelWater_01
T_Nor_Var_Basket_01
T_Nor_Var_WoodHook_01 X2
T_Nor_Var_LanternStat_01 X3
Other:
T_Rea_Set_F_Rope_01 not connected correctly to coil.
T_IngCrea_WormmouthHide_01 caspering
T_Rea_Furn_RugWormmouth_01 deleted from straw bed after trying to make it not casper.
T_Rea_Set_WindowIn_02 X2 Deleted these since they didn't match exterior and they wouldn't fit in exterior. Replaced with T_Com_Furn_PeltCowTattered_02.
Note to merger: Would you mind moving the chimney in the exterior to the center of the roof to match the int?
- Attachments
-
- Sky_iRe_DH20_Reviewed.ESP
- 2018_08_02 Reviewed
- (7.49 KiB) Downloaded 153 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc. Moved that chimney too.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]