The Reach: House (Sky_iRe_DH19) [worsas][Reviewed]

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Scamp
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The Reach: House (Sky_iRe_DH19) [worsas][Reviewed]

Post by Scamp »

A Reachman carpenter. He's probably the guy working on these totem poles.

Number on claim map: 2
Cell: -118,13
To be found in Sky_Main.esp

Image

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worsas
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Post by worsas »

I'll have a go at this one.

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roerich
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Post by roerich »

Huzzah!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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worsas
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Post by worsas »

This should now be finished aswell. :]
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Sky_iRE_DH19.7z
(2.97 KiB) Downloaded 182 times

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Set
Lighting: Good - made fog not black
Illegal to Sleep Here: Set

Floaters:
T_Nor_Set_Logstand_01
T_Nor_WoodenKnife_01a x3
T_Com_Hammer_04
T_Rea_Regular_WarAxe_01 - not resting on wall

Bleeders:
misc_com_bottle_10 x2 - bleeding into other bottle

Other:
Lowered blacksquares and northmarker
Changed RE to Re in int name and file name
Attachments
Sky_iRe_DH19.ESP
(9.37 KiB) Downloaded 134 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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Iskuss1418
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Post by Iskuss1418 »

Fixed Northmarker.
Attachments
Sky_iRe_DH19_Reviewed.ESP
2018_08_03 Fixed Northmarker.
(9.37 KiB) Downloaded 138 times

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MinerMan60101
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Post by MinerMan60101 »

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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