The Reach: House (Sky_iRe_DH17)

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Scamp
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The Reach: House (Sky_iRe_DH17)

Post by Scamp » Wed Sep 07, 2016 10:06 am

Reachman trader, or possibly a tradehouse altogether. This is the place outsiders will be accepted the most, if at all. At the very least players will have to prove they're trustworthy before services will be offered to them. Trader has connections to the other village on this mesa. Whether or not this is a sort of Witch-Trader dealing in magical items rather than common ware is up to you.

Number on claim map: 7
Cell: -117,12
To be found in Sky_Main.esp

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Torlof
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Re: The Reach: House (Sky_iRe_DH17)

Post by Torlof » Fri May 26, 2017 10:17 am

Want to claim this.
Already made basic shell. Feedback about it would be welcomed, since exterior's entrance is pretty unconventional. Because of that i had to create some sort of patchwork from different walls (T_Rea_Set_I_Wall_01 and 02) in interior. Tried to hide seams between them, but dunno, if i was successful.
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berry
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Re: The Reach: House (Sky_iRe_DH17)

Post by berry » Fri May 26, 2017 5:12 pm

Looks good to me, doesn't feel off at all. We have some more makeshifted Reachmen cells, take Haimtir temple or Bnaig matriarch house for instance.

I'm not sure about the furnace upstairs though, it looks way too heavy for the boards. It might look better downstairs, or maybe replaced as a firepit downstairs (if you cover the floor with T_Sky_TerrDirtRE01_Plane_01/T_Sky_TerrDirtBeatenP_Plane_01)

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Re: The Reach: House (Sky_iRe_DH17)

Post by Torlof » Sat May 27, 2017 7:52 am

Yeah, you are right. It was on the first floor initially, then i thought "what about the produced smoke", completely forgetting about huge gaps between planks.
Btw, gonna make tradehouse (one trader with common wares and one with magical items) altogether - there's too much space for one merchant, unless he is kinda a big deal 8-)

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Re: The Reach: House (Sky_iRe_DH17)

Post by roerich » Sat May 27, 2017 9:04 am

I'd like it if you kept it to one merchant-type 'owner' and then habe the rest of the hall being used as a common room for the village. Benches, gyrrg and so on. When I think tradehouse, I think of Arille's. A merchant/tavern/common room hybrid.

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Re: The Reach: House (Sky_iRe_DH17)

Post by Torlof » Sun May 28, 2017 9:42 pm

There was a lounge area even in previous iteration, but it was pretty small.
Took into account your feedback and spend almost all day finishing this claim (probably need to fix placement of some objects (tomorrow, though), but everything else is complete).
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Re: The Reach: House (Sky_iRe_DH17)

Post by roerich » Mon May 29, 2017 9:24 am

Alright, not a full review, but some things you need to change before submitting it to review:

- Ironwood is sort of a Nord equivalent of Limeware. It should almost never be used in general, and certainly not in a Reachman int.
- T_Nor_FurnM_Bar_03 should be replaced with a poor version
- T_Nor_Silver should never be used in Reachman interiors.
- The drinks selection is too much for a remote location like this. Stick to Reachman beverages, mead and possibly ungorth.
- Reachmen aren't big readers, I would remove the books.
- T_Nor_Furn_RugBig_03 looks too pretty for a location like this, perhaps exchange it for T_Nor_Furn_RugBig_15
- The hidden Direnni stuff should probably go. IMO we should save it for the ruins proper (especially armor and weapons), except for a few exceptions. I think everyone is on board with this, but everyone also thinks their interior/exterior should be one of the few exceptions. So I have to put my foot down here, hope you understand

Now that was the bad stuff, the good stuff is that this int is looking incredibly rad. The common area/trader is extremely well done, with the kitchen and the fireplace.

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Re: The Reach: House (Sky_iRe_DH17)

Post by Torlof » Mon May 29, 2017 8:20 pm

Fixed all the issues, i think. Hopefully, didn't create new ones in this process of fixing. :)
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roerich
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Re: The Reach: House (Sky_iRe_DH17)

Post by roerich » Sat Jun 03, 2017 6:41 am

Is this ready for review?

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Re: The Reach: House (Sky_iRe_DH17)

Post by Torlof » Sat Jun 03, 2017 1:09 pm

Think so.
Added more clutter.
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Re: The Reach: House (Sky_iRe_DH17)

Post by roerich » Sun Jun 04, 2017 9:57 am

Great. Moved to review.

Whoever reviews this needs to sink the fireplace, it's currently floating. Reachmen fireplaces always needs to be lowered a bit into the ground, same with furn_de_firepit. The more you know.

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