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The Reach: House (Sky_iRe_DH16)[Reviewed]

Posted: Wed Sep 07, 2016 10:04 am
by Scamp
Reachman commoner. If you have any special ideas, go ahead and tell us about it!

Number on claim map: 6
Cell: -117,12
To be found in Sky_Main.esp

Image

Re: The Reach: House (Sky_iRe_DH16)

Posted: Mon May 22, 2017 7:40 pm
by Torlof
Claiming this.
...aaand i already made the interior.

Re: The Reach: House (Sky_iRe_DH16)

Posted: Sat Feb 02, 2019 6:52 pm
by MinerMan60101
Reviewing

Re: The Reach: House (Sky_iRe_DH16)

Posted: Sat Feb 02, 2019 7:43 pm
by MinerMan60101
Clean: Yes
Northmarker: Incorrect
Lighting: Bad, was left at default
Illegal to Sleep Here: Set

Floaters:
T_IngFlor_Persarine_01
T_Com_Var_CandleWhite03_128 - This was on uneven ground, remember to check the selection box
T_Com_Var_CandleWhite02_128 - as above
T_Orc_Drum_01 - resting on multiple different planes so could only be flat on one. (Press W for wireframe to make it only inside of one plane)
T_Nor_FurnP_Bench_02 - as above
T_SkyNor_Var_Bs2Pos - Was trying to balance on one of the raised parts of the crate, just placed completely in a flat part
T_Nor_WoodenKnife_01a

Bleeders:
T_Nor_WoodenBowl_01a x2 - bowls with flat bottoms don't need to be bled
T_Nor_Furs_03 - bleeding into trim of crate
T_Nor_Potion_FortifyAgility_Q
T_Nor_Var_Lantern_01 x2

Other:
Unrotated the in_lava_blacksquare. Since the map is top-down, rotation doesn't do much.
T_Nor_Var_LogsSmall_01 - This static is being held inside of a misc item. Deleted misc_com_basket_02 it was in.
T_Rea_Set_Door_02 - Set into the frame a bit
T_Rea_Set_F_Rope_01 - Showed through beams, scaled down

Re: The Reach: House (Sky_iRe_DH16)[Reviewed]

Posted: Sun Feb 03, 2019 4:26 pm
by MinerMan60101
Merged with Dragonstar Section File. Removed the fireplace, which I was debating doing during my review, as this interior is too small for it and the exterior lacks a chimney.