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The Reach: House (Sky_iRe_DH15) [Outlander][Reviewed]

Posted: Wed Sep 07, 2016 10:03 am
by Scamp
Reachman hunter. Stays out long and often, perhaps even participating in some of what seems to be cultist madness around the stone formation.

Number on claim map: 5
Cell: -117,12
To be found in Sky_Main.esp

Image

Re: The Reach: House (Sky_iRe_DH15)

Posted: Tue Dec 26, 2017 7:57 pm
by Outlander
claim!

Re: The Reach: House (Sky_iRe_DH15) [Outlander]

Posted: Tue Dec 26, 2017 8:55 pm
by roerich
Grant! Have fun.

Re: The Reach: House (Sky_iRe_DH15) [Outlander]

Posted: Fri Dec 29, 2017 4:53 pm
by Outlander
done!

Re: The Reach: House (Sky_iRe_DH15) [Outlander]

Posted: Sat Dec 30, 2017 2:16 am
by Scamp
Off to review then!

Re: The Reach: House (Sky_iRe_DH15) [Outlander]

Posted: Fri Jan 04, 2019 11:35 pm
by MinerMan60101
Reviewing

Re: The Reach: House (Sky_iRe_DH15) [Outlander]

Posted: Sat Jan 05, 2019 12:22 am
by MinerMan60101
Clean: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here:

Floaters:
fur_cuirass
T_Rea_Set_F_Fireplace_02 - all fireplaces need to be sunk a bit
T_Nor_WoodenGoblet_01b
T_Nor_Basket_02
T_Rea_Drink_LiquorAeli_01 - objects that end at a point at the bottom need to be bled down a bit
T_Com_Furn_BedStraw_01
T_SkyRea_Furn_Ch1Gem

Bleeders:
T_Rea_Set_I_Ladder_01 - bleeding into ground. Scaled down to work right
T_SkyCom_Var_Sk4Food - bottom was bled into the ground. Only the large planes of the sack can be deformed, the stitching can't be.
T_Nor_Var_TrayWooden_03 - bleeding into shelf
T_Com_Furn_PeltGoat_01 - flickering, raised a bit

Other:
ingred_wolf_pelt - replaced with T_Com_Furn_PeltGoat_01
T_Rea_Set_ChimneyIn_01 - moved to be above the fireplace

Whoever merges this needs to move the chimney to the center of the house.

Re: The Reach: House (Sky_iRe_DH15) [Outlander][Reviewed]

Posted: Sun Feb 03, 2019 5:39 pm
by MinerMan60101
Merged with Dragonstar Section File. Moved Chimney.