Post
by MinerMan60101 » Sat Jan 05, 2019 12:22 am
Clean: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here:
Floaters:
fur_cuirass
T_Rea_Set_F_Fireplace_02 - all fireplaces need to be sunk a bit
T_Nor_WoodenGoblet_01b
T_Nor_Basket_02
T_Rea_Drink_LiquorAeli_01 - objects that end at a point at the bottom need to be bled down a bit
T_Com_Furn_BedStraw_01
T_SkyRea_Furn_Ch1Gem
Bleeders:
T_Rea_Set_I_Ladder_01 - bleeding into ground. Scaled down to work right
T_SkyCom_Var_Sk4Food - bottom was bled into the ground. Only the large planes of the sack can be deformed, the stitching can't be.
T_Nor_Var_TrayWooden_03 - bleeding into shelf
T_Com_Furn_PeltGoat_01 - flickering, raised a bit
Other:
ingred_wolf_pelt - replaced with T_Com_Furn_PeltGoat_01
T_Rea_Set_ChimneyIn_01 - moved to be above the fireplace
Whoever merges this needs to move the chimney to the center of the house.
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Attachments
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- Sky_iRe_DH15.ESP
- (11.59 KiB) Downloaded 7 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]