Reachman hunter. Stays out long and often, perhaps even participating in some of what seems to be cultist madness around the stone formation.
Number on claim map: 5
Cell: -117,12
To be found in Sky_Main.esp
The Reach: House (Sky_iRe_DH15) [Outlander][Reviewed]
Grant! Have fun.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
done!
- Attachments
-
- Sky_iRe_DH15.ESP
- (11.56 KiB) Downloaded 123 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here:
Floaters:
fur_cuirass
T_Rea_Set_F_Fireplace_02 - all fireplaces need to be sunk a bit
T_Nor_WoodenGoblet_01b
T_Nor_Basket_02
T_Rea_Drink_LiquorAeli_01 - objects that end at a point at the bottom need to be bled down a bit
T_Com_Furn_BedStraw_01
T_SkyRea_Furn_Ch1Gem
Bleeders:
T_Rea_Set_I_Ladder_01 - bleeding into ground. Scaled down to work right
T_SkyCom_Var_Sk4Food - bottom was bled into the ground. Only the large planes of the sack can be deformed, the stitching can't be.
T_Nor_Var_TrayWooden_03 - bleeding into shelf
T_Com_Furn_PeltGoat_01 - flickering, raised a bit
Other:
ingred_wolf_pelt - replaced with T_Com_Furn_PeltGoat_01
T_Rea_Set_ChimneyIn_01 - moved to be above the fireplace
Whoever merges this needs to move the chimney to the center of the house.
Northmarker: Good
Lighting: Good
Illegal to Sleep Here:
Floaters:
fur_cuirass
T_Rea_Set_F_Fireplace_02 - all fireplaces need to be sunk a bit
T_Nor_WoodenGoblet_01b
T_Nor_Basket_02
T_Rea_Drink_LiquorAeli_01 - objects that end at a point at the bottom need to be bled down a bit
T_Com_Furn_BedStraw_01
T_SkyRea_Furn_Ch1Gem
Bleeders:
T_Rea_Set_I_Ladder_01 - bleeding into ground. Scaled down to work right
T_SkyCom_Var_Sk4Food - bottom was bled into the ground. Only the large planes of the sack can be deformed, the stitching can't be.
T_Nor_Var_TrayWooden_03 - bleeding into shelf
T_Com_Furn_PeltGoat_01 - flickering, raised a bit
Other:
ingred_wolf_pelt - replaced with T_Com_Furn_PeltGoat_01
T_Rea_Set_ChimneyIn_01 - moved to be above the fireplace
Whoever merges this needs to move the chimney to the center of the house.
- Attachments
-
- Sky_iRe_DH15.ESP
- (11.59 KiB) Downloaded 127 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged with Dragonstar Section File. Moved Chimney.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]