The Reach: House (Sky_iRe_DH14)[Reviewed]

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Scamp
Lesser Daedra
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Joined: Sat Jan 03, 2015 2:51 pm
Location: Kilkreath Mountains
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The Reach: House (Sky_iRe_DH14)[Reviewed]

Post by Scamp »

Reachman commoner.

Number on claim map: 4
Cell: -117,12
To be found in Sky_Main.esp

Image

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Want to claim this.
Started work on this interior earlier and it's almost done.

Torlof
PT Modder
Posts: 170
Joined: Sun May 14, 2017 7:47 pm

Post by Torlof »

Here it is.
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Sky_iRe_DH_14_Torlof.ESP
(11.03 KiB) Downloaded 167 times

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MinerMan60101
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Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Clean: Yes
Northmarker: Set, incorrectly
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
T_IngFood_BreadFlat_01
T_IngFood_BreadFlat_03 - poorly rotated
T_Rea_Drink_TeaGyrrg_01
T_Rea_Set_F_Fireplace_01 - rocks on bottom casper
T_Nor_Var_LanternStat_01 x2

Bleeders:
T_Nor_WoodenPot_03b
T_Nor_WoodenPot_02b

Other:
Raised in_lava_blacksquares
T_Nor_WoodenPlate_01b - this was holding a candle and is a misc item, so it can be grabbed with the candle hovering above the table. Weirder than just having the candle on the table, removed
Attachments
Sky_iRe_DH14.ESP
(10.95 KiB) Downloaded 142 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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