The Reach: House (Sky_iRe_DH12) [Outlander][Reviewed]

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Scamp
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The Reach: House (Sky_iRe_DH12) [Outlander][Reviewed]

Post by Scamp » Wed Sep 07, 2016 10:02 am

A communal hut where folk gathers in the evenings after they have performed their rituals on the hill. Some may sleep here, too.

Number on claim map: 2
Cell: -116,12
To be found in Sky_Main.esp

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Outlander
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Post by Outlander » Fri Dec 29, 2017 10:34 pm

claim!

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roerich
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Post by roerich » Fri Dec 29, 2017 10:36 pm

Grant!

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Outlander
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Post by Outlander » Tue Jan 02, 2018 7:45 pm

if anyone wants to take a look, here is an almost finished version.
i am going to add some more clutter and that should do.

suggestions are welcome.
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Sky_iRe_DH12.ESP
(21.1 KiB) Downloaded 31 times

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Outlander
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Post by Outlander » Fri Jan 12, 2018 7:43 pm

finished!
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Sky_iRe_DH12_v2.ESP
(22.82 KiB) Downloaded 83 times

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MinerMan60101
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Post by MinerMan60101 » Fri Feb 01, 2019 3:59 am

Clean: Yes
Northmarker: Incorrect
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
T_Nor_WoodenBowl_04b
T_Rea_Set_F_Fireplace_02 - fireplaces need to be bled into the floor a bit
T_Rea_Drink_LiquorAeli_01 x7 - These end at a point so like bowls that do so, these must be bled a little
T_SkyRea_Furn_Ch1Dri

Bleeders:
T_SkyCom_Var_Sk4Fur - You can only bleed the top and bottom of bags, as that simulates deformation, but not the stitching.

Other:
Added in_lava_blacksquares
ingred_bear_pelt, ingred_wolf_pelt - Replaced with other pelts since they don't match them.
Attachments
Sky_iRe_DH12_v2.ESP
(23.53 KiB) Downloaded 8 times
Interior and Exterior Developer | PT, TR
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MinerMan60101
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Post by MinerMan60101 » Sun Feb 03, 2019 4:21 pm

Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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