A communal hut where folk gathers in the evenings after they have performed their rituals on the hill. Some may sleep here, too.
Number on claim map: 2
Cell: -116,12
To be found in Sky_Main.esp
The Reach: House (Sky_iRe_DH12) [Outlander][Reviewed]
Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
if anyone wants to take a look, here is an almost finished version.
i am going to add some more clutter and that should do.
suggestions are welcome.
i am going to add some more clutter and that should do.
suggestions are welcome.
- Attachments
-
- Sky_iRe_DH12.ESP
- (21.1 KiB) Downloaded 155 times
finished!
- Attachments
-
- Sky_iRe_DH12_v2.ESP
- (22.82 KiB) Downloaded 196 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Incorrect
Lighting: Good
Illegal to Sleep Here: Set
Floaters:
T_Nor_WoodenBowl_04b
T_Rea_Set_F_Fireplace_02 - fireplaces need to be bled into the floor a bit
T_Rea_Drink_LiquorAeli_01 x7 - These end at a point so like bowls that do so, these must be bled a little
T_SkyRea_Furn_Ch1Dri
Bleeders:
T_SkyCom_Var_Sk4Fur - You can only bleed the top and bottom of bags, as that simulates deformation, but not the stitching.
Other:
Added in_lava_blacksquares
ingred_bear_pelt, ingred_wolf_pelt - Replaced with other pelts since they don't match them.
Northmarker: Incorrect
Lighting: Good
Illegal to Sleep Here: Set
Floaters:
T_Nor_WoodenBowl_04b
T_Rea_Set_F_Fireplace_02 - fireplaces need to be bled into the floor a bit
T_Rea_Drink_LiquorAeli_01 x7 - These end at a point so like bowls that do so, these must be bled a little
T_SkyRea_Furn_Ch1Dri
Bleeders:
T_SkyCom_Var_Sk4Fur - You can only bleed the top and bottom of bags, as that simulates deformation, but not the stitching.
Other:
Added in_lava_blacksquares
ingred_bear_pelt, ingred_wolf_pelt - Replaced with other pelts since they don't match them.
- Attachments
-
- Sky_iRe_DH12_v2.ESP
- (23.53 KiB) Downloaded 127 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]