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Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]

Posted: Fri Nov 13, 2015 6:34 pm
by worsas
A cavern right within the hidden Reachmen village at -109, 6. It probably acts as sacred place for the Reachmen and should use a mixture of cave- and barrow assets.

The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;

[hsimg=]http://i.imgur.com/2FQhFjb.jpg[/hsimg]

Re: Druadach Highlands - Cavern 03

Posted: Fri Nov 13, 2015 10:02 pm
by roerich
Sounds exciting. Claim

Re: Druadach Highlands - Cavern 03

Posted: Fri Nov 13, 2015 10:28 pm
by worsas
Have at it. I'm sure it's going to turn out greatly.

Re: Druadach Highlands - Cavern 03[Roerich]

Posted: Sun Nov 22, 2015 1:31 pm
by roerich
[hsimg=]http://i.imgur.com/NxYs6ej.jpg[/hsimg]

I'm not really sure what this should lead to... Burial site seems too cheap, and just another step in the "Reachmen as Ashlanders"-direction. Ideas?

At some point I intended it to lead to an "underworld" where a shamanic witch figure would send the player on a quest to defeat his or hers demons. A trial going through a number of confusing and twisted cells, fighting demons and solving riddles, eventually returning to the real world with some attribute boost or a new spell. But it might be too much work right now.

Re: Druadach Highlands - Cavern 03[Roerich]

Posted: Sun Nov 22, 2015 2:35 pm
by worsas
The idea of a testing chamber is not that bad, really. I also like the scenery on your screenshot.

It would be possible to use your current cave as an introduction part to a quest dungeon that is not yet accessible but may be added along with the respective quest later.

Re: Druadach Highlands - Cavern 03[Roerich]

Posted: Sun Nov 22, 2015 4:47 pm
by Luxray
Those purple censers are inspired. I second worsas' suggestion -- a psychotropic adventure inside a Reachmen cave of testing would be a great way to emphasise their hedge-magickery.

Re: Druadach Highlands - Cavern 03[Roerich]

Posted: Wed Nov 25, 2015 10:26 am
by roerich
Fresh WIP

ImageImageImage

Re: Druadach Highlands - Cavern 03[Roerich]

Posted: Thu Nov 26, 2015 1:18 pm
by berry
That's awesome, I like where you're heading with this one. It brings back memories of sneaking through this Pagan village from Thief 2. I'd actually follow this vibe and add there some trees and birds, but then I have this small fixation for groves. :P

Remember to add some water here, there is a grotto just above this cave on Braig Cnoss and Karth's massive root just below.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [roerich]

Posted: Sun Feb 25, 2018 10:16 pm
by roerich
Dropping this, if anyone wants to finish it.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03)

Posted: Sat Mar 03, 2018 1:40 pm
by Tristior
I'll pick this up. I've filled in the blanks in the existing cell and am creating a barrow cell as we speak.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03)

Posted: Sun Mar 04, 2018 12:38 am
by roerich
Claymore graranthated.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior]

Posted: Mon Mar 05, 2018 11:07 am
by Tristior
Latest.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior]

Posted: Sun Mar 18, 2018 1:55 am
by Tristior
Moving computers.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior]

Posted: Sun Mar 18, 2018 10:48 am
by Tristior
Done, I reckon.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior]

Posted: Tue Mar 20, 2018 9:03 pm
by roerich
Moving to review.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior]

Posted: Wed Apr 18, 2018 2:26 am
by Iskuss1418
Starting quick review:

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior]

Posted: Wed Apr 18, 2018 3:50 am
by Iskuss1418
Quick Review:
Lighting: Changed 0 0 0 fog to 30 30 30.
Northmarker: Set but not right orientation. Fixed.
Fits exterior: Yes.
Illegal to sleep: Yes. Good.
Clean: Yes.

ingred_pearl_01 bleeding through bowl.
T_Nor_Var_Lantern_01 bleeding into table.

Re: Druadach Highlands - Cavern (Sky_iRe_DH03) [Tristior] [Reviewed]

Posted: Sun Dec 09, 2018 4:29 pm
by MinerMan60101
Texafornian merged this into Sky_Main.