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Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior] [Reviewed]

Posted: Fri Nov 13, 2015 5:56 pm
by worsas
A well-hidden redguard resistence hideout east of Dragonstar at -110, 12.
World coordinates of the door: -898904, 99222, 3186

The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;

[hsimg=]http://i.imgur.com/DBodTFE.jpg[/hsimg]

Re: Druadach Highlands - Cavern 02

Posted: Fri Nov 13, 2015 7:47 pm
by Luxray
Active or abandoned?

Re: Druadach Highlands - Cavern 02

Posted: Fri Nov 13, 2015 7:53 pm
by worsas
I think it was supposed to be active. In case of doubt, you can read through berrys posts in the respective exterior claim. But I'm rather sure that this place is actively used by insurgents.

Re: Druadach Highlands - Cavern 02

Posted: Sat Nov 14, 2015 1:02 pm
by berry
I imagined it to be active originally, yes, but we had no plans for the Dragonstar fort back in these days and it's awfully close to this cave:

[hsimg=]http://i.imgur.com/s3mJRyZ.png[/hsimg]

It's not so secret anymore with a road running just next to it, too. :P Perhaps some reconceptualizing might be due. Maybe the legionnaires are involved in banditry here too (similar to this BM quest)? Or maybe they are aware of Redguard rebels here and even have them under their informal protection, to prevent future bloodsheds from Nords? They would keep hot-headed Redguards at the bay too, of course.

The cave may be abandoned as well. There are no signs in the exterior file that would declare it one way or another.

Re: Druadach Highlands - Cavern 02

Posted: Sat Nov 14, 2015 2:06 pm
by worsas
berry wrote:I imagined it to be active originally, yes, but we had no plans for the Dragonstar fort back in these days and it's awfully close to this cave:

[hsimg=]http://i.imgur.com/s3mJRyZ.png[/hsimg]

It's not so secret anymore with a road running just next to it, too. :P Perhaps some reconceptualizing might be due. Maybe the legionnaires are involved in banditry here too (similar to this BM quest)? Or maybe they are aware of Redguard rebels here and even have them under their informal protection, to prevent future bloodsheds from Nords? They would keep hot-headed Redguards at the bay too, of course.

The cave may be abandoned as well. There are no signs in the exterior file that would declare it one way or another.
I don't really agree on that. It's objectively much better-hidden than the cavesystem below karthwasten. Having the insurgents in proximity of roads and cities is exactly how it should be like, in my opinion. Forgive me the harsh disagreement. :D

Re: Druadach Highlands - Cavern 02

Posted: Sat Nov 14, 2015 2:56 pm
by Luxray
Yeah, it's right at the base of that valley, I wouldn't worry about it being 'obvious' either.
Perhaps there can be a rumour of an active banditry ring in the area, with the garrison unable to track them -- ironically they are not that far away!

Re: Druadach Highlands - Cavern 02

Posted: Thu Mar 10, 2016 5:36 pm
by roerich
Claim!

Re: Druadach Highlands - Cavern 02

Posted: Thu Mar 10, 2016 5:37 pm
by roerich
Grant.

Re: Druadach Highlands - Cavern 02

Posted: Sat Mar 12, 2016 3:03 pm
by roerich
Update.

Shell finished. Some work done on the living quarters, training room and storage.

The player will have to be careful when entering, as there is a spikeworm pit to jump across.

The empty cave next to the training room will be an armory.

Re: Druadach Highlands - Cavern (Sky_iRe_DH02) [roerich]

Posted: Sun Feb 25, 2018 10:22 pm
by roerich
Dropping this. Continue work from last file (which might need a patch)

Make sure to make use of some of the new Rga gear.

Re: Druadach Highlands - Cavern (Sky_iRe_DH02)

Posted: Sun Feb 25, 2018 10:54 pm
by Tristior
Oooh, claim?

Re: Druadach Highlands - Cavern (Sky_iRe_DH02)

Posted: Sun Feb 25, 2018 11:28 pm
by roerich
Grantior.

Re: Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior]

Posted: Mon Feb 26, 2018 2:13 pm
by Tristior
Al-bloody-right. Here we go.

Re: Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior]

Posted: Tue Feb 27, 2018 11:23 am
by worsas
Moved to reviewing.

Re: Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior]

Posted: Wed Apr 18, 2018 1:38 am
by Iskuss1418
Starting quick review:

Re: Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior]

Posted: Wed Apr 18, 2018 2:21 am
by Iskuss1418
Quick Review:
Northmarker: Not set. Fixed.
Fits exterior: Yes.
Illegal to sleep: No. Good.
Clean: Yes.

T_Rga_Furn_Burner02_128 bleeding too far into ground.
Light_Com_Candle_12_77 bleeding slightly into ground.

Should be ready for merging into Sky_Main.

Re: Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior] [Reviewed]

Posted: Wed Jun 27, 2018 8:23 am
by Tristior
Since this has not yet been merged, I made a few additions/changes.

Re: Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior] [Reviewed]

Posted: Sun Mar 24, 2019 7:51 pm
by roerich
Merged to Sky_Main as "Kulmar Cavern"

Moving to completed.