Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior] [Reviewed]

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worsas
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Druadach Highlands - Cavern (Sky_iRe_DH02) [Tristior] [Reviewed]

Post by worsas »

A well-hidden redguard resistence hideout east of Dragonstar at -110, 12.
World coordinates of the door: -898904, 99222, 3186

The exterior file can be found here: viewtopic.php?f=125&t=340" onclick="window.open(this.href);return false;

[hsimg=]http://i.imgur.com/DBodTFE.jpg[/hsimg]

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Post by Luxray »

Active or abandoned?
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Post by worsas »

I think it was supposed to be active. In case of doubt, you can read through berrys posts in the respective exterior claim. But I'm rather sure that this place is actively used by insurgents.

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Post by berry »

I imagined it to be active originally, yes, but we had no plans for the Dragonstar fort back in these days and it's awfully close to this cave:

[hsimg=]http://i.imgur.com/s3mJRyZ.png[/hsimg]

It's not so secret anymore with a road running just next to it, too. :P Perhaps some reconceptualizing might be due. Maybe the legionnaires are involved in banditry here too (similar to this BM quest)? Or maybe they are aware of Redguard rebels here and even have them under their informal protection, to prevent future bloodsheds from Nords? They would keep hot-headed Redguards at the bay too, of course.

The cave may be abandoned as well. There are no signs in the exterior file that would declare it one way or another.

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Post by worsas »

berry wrote:I imagined it to be active originally, yes, but we had no plans for the Dragonstar fort back in these days and it's awfully close to this cave:

[hsimg=]http://i.imgur.com/s3mJRyZ.png[/hsimg]

It's not so secret anymore with a road running just next to it, too. :P Perhaps some reconceptualizing might be due. Maybe the legionnaires are involved in banditry here too (similar to this BM quest)? Or maybe they are aware of Redguard rebels here and even have them under their informal protection, to prevent future bloodsheds from Nords? They would keep hot-headed Redguards at the bay too, of course.

The cave may be abandoned as well. There are no signs in the exterior file that would declare it one way or another.
I don't really agree on that. It's objectively much better-hidden than the cavesystem below karthwasten. Having the insurgents in proximity of roads and cities is exactly how it should be like, in my opinion. Forgive me the harsh disagreement. :D

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Post by Luxray »

Yeah, it's right at the base of that valley, I wouldn't worry about it being 'obvious' either.
Perhaps there can be a rumour of an active banditry ring in the area, with the garrison unable to track them -- ironically they are not that far away!
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Post by roerich »

Claim!
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Post by roerich »

Grant.
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Post by roerich »

Update.

Shell finished. Some work done on the living quarters, training room and storage.

The player will have to be careful when entering, as there is a spikeworm pit to jump across.

The empty cave next to the training room will be an armory.
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sky_int_cave_druadach_02.ESP
(26.09 KiB) Downloaded 214 times
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Post by roerich »

Dropping this. Continue work from last file (which might need a patch)

Make sure to make use of some of the new Rga gear.
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Post by Tristior »

Oooh, claim?

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Post by roerich »

Grantior.
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Post by Tristior »

Al-bloody-right. Here we go.
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Post by worsas »

Moved to reviewing.

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Post by Iskuss1418 »

Starting quick review:

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Post by Iskuss1418 »

Quick Review:
Northmarker: Not set. Fixed.
Fits exterior: Yes.
Illegal to sleep: No. Good.
Clean: Yes.

T_Rga_Furn_Burner02_128 bleeding too far into ground.
Light_Com_Candle_12_77 bleeding slightly into ground.

Should be ready for merging into Sky_Main.
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Sky_iRe_DH02.ESP
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Post by Tristior »

Since this has not yet been merged, I made a few additions/changes.
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Post by roerich »

Merged to Sky_Main as "Kulmar Cavern"

Moving to completed.
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