Reach House (Sky_iRe21_House_A) [Outlander][Reviewed]

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Jani
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Reach House (Sky_iRe21_House_A) [Outlander][Reviewed]

Post by Jani » Mon Jul 08, 2019 6:35 pm

Reachman communal hut belonging to the Hunnath tribe.

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Outlander
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Post by Outlander » Tue Jul 16, 2019 6:40 pm

claiming

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roerich
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Post by roerich » Wed Jul 17, 2019 6:56 pm

Grant!

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Outlander
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Post by Outlander » Sat Oct 19, 2019 4:16 pm

finished
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Sky_iRe21_House_A.ESP
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Outlander
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Post by Outlander » Sun Oct 20, 2019 8:51 am

***UPDATE***

Forgot to place NorthMarker...

Also forgot to mention i replaced the loaddoor with T_Rea_Set_Door_02, so the exterior loaddoor has to be changed accordingly
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Sky_iRe21_House_A.ESP
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MinerMan60101
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Post by MinerMan60101 » Fri Feb 28, 2020 7:22 pm

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Fri Feb 28, 2020 7:44 pm

Clean: Yes
Northmarker: Correct
Fits Exterior: Yes
Illegal to Sleep Here: Correct
Lighting: Good
Pathgrid: Added

Floaters:
T_IngFood_BreadFlat_01
T_Rea_Drink_LiquorAeli_01 x2 - bled slightly

Bleeders:
T_Nor_PillowWool_01 x2 - adjusted position to bleed less
T_SkyCom_Var_Sk4Fur - the edges of sacks shouldn't be bled

Other:
Added in_lava_blacksquares
Attachments
Sky_iRe21_House_A.ESP
(17.65 KiB) Downloaded 6 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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