Reach Cave (Sky_iRe21_Cave_4) [mojo187][Reviewed]

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Jani
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Reach Cave (Sky_iRe21_Cave_4) [mojo187][Reviewed]

Post by Jani »

Home of an Orcish hermit witch.

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mojo187
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Post by mojo187 »

claiming

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roerich
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Post by roerich »

Grant! Have fun
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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mojo187
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Post by mojo187 »

Going on a small vacation today, so I've decided to post a file just in case. It's mostly finished, only needs some detailing, northmarker, etc.
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Sky_iRe21_Cave_4.ESP
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mojo187
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Post by mojo187 »

Ready for review.
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Sky_iRe21_Cave_4.ESP
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Luxray
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Post by Luxray »

man, that skeleton of the cow-human hybrid is really creepy.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Tristior
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Post by Tristior »

Reviewing.

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Tristior
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Post by Tristior »

Clean: yes
Lighting: good, upped ambient a little
Northmarker: present, correct
Fits exterior: yes
Pathgrid: removed a lot of nodes, added some to living area
Illegal to sleep here: no, good

Floaters:
- apparatus_j_mortar_01
- T_Nor_Potion_Jump_Q

Bleeders:
- T_SkyOrc_SetNmd_Bs1Clt

Misc.:
- raised T_Sky_CaveRE_I_Rock_12 in living area for clearance
- moved T_Sky_CaveRE_I_Stalagmite_01 outside living area for access
- replaced orange_256_ci_01 with orange_256_01_d to match other instances
- added T_Sky_TerrRockRE_Rock_03 and T_Sky_CaveRE_I_Rock_11 for accessibility
- added T_Sky_CaveRE_I_Boulder_09 to cover end of T_Sky_CaveRE_I_Doorway_01
- raised instances of orange_128_01_d and orange_256_01_d to diffuse brightness a little
- removed most Blacksquares
- replaced deprecated objects
- rescaled objects back to 1.00
- removed x-rotation on T_Nor_Drink_Beer_01, rotated T_Nor_WoodenTankard_01a to replace it
- added Sound_Cave_Oldwood00 and Sound_Cave_Wind00
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Sky_iRe21_Cave_4 Reviewed.ESP
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Rakanishu
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Post by Rakanishu »

Merged

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