Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior][Reviewed]

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roerich
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Dragonstar: Sogat Dur-Gada Hideout (Sky_iRe_Ds99) [Tristior][Reviewed]

Post by roerich »

A hideout used by Redguard insurgents in Dragonstar West, as a safehouse from both Nordic spies and assassins as well as the guards, who operate by Imperial law. Can be a mix of Rga and cave set, but can also be exclusively Rga. Remember that it's underground.

Doesn't need to be overly large, but can include the following: meeting room, sleeping/living quarters, training facilitiesa, possibly a prison cell.

T_Nor_FurnM & T_Imp_FurnSky or T_Nor_FurnP

The entrace is located in a new storage int included in the latest file here. Cell name is "Dragonstar West, storage"
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Tristior
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Post by Tristior »

Claim? I got Rga nostalgia feels.

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roerich
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Post by roerich »

Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

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Tristior
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Post by Tristior »

I won't say this is ready for review yet, but it is ready for a bit of feedback.
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Tristior
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Post by Tristior »

Done! Ready for review.
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MinerMan60101
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Post by MinerMan60101 »

Reviewing! This int is smaller than I was expecting.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Set, correctly
Lighting: Good
Illegal to Sleep Here: Set

Floaters:
T_SkyNor_Furn_Ch1Kitchen

Bleeders:
T_Nor_Var_LanternStat_01 x3 - remember, you have to use 0.1 movement speed for lights that won't just 'f'

Other:
Two square room - moved the walls with the secret one inward to prevent flickering
Sealed up some cracks in the cave entrance
T_Rga_SetReach_DoorGrateDblR_01 - made these two open in the same direction

A great little hideout.
Attachments
Sky_iRe_Ds99.ESP
(26.89 KiB) Downloaded 122 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Merged with Dragonstar Section File. Capitalized "Dragonstar West, storage"
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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