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Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior][Reviewed]

Posted: Thu Mar 22, 2018 4:13 pm
by roerich
An old Imperial-run establishment for the wealthier clientel. Opened up during the heydays of the College of the Voice, when Markarth saw period influxes of Imperial interest in the city (mostly young Colo-Nord nobles sent to the college). Prides itself on serving the finest imported wines, and having the best rooms in town.

T_Nor_FurnM & T_Imp_FurnSky

Location number 11 on Markarth claim map 2:

Image

The exterior can be found here (use the latest file)

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11)

Posted: Tue Apr 10, 2018 4:09 am
by Tristior
Claim? I don't want to keep claiming houses, if other people want to cut their teeth on them.

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Tue Apr 10, 2018 11:45 am
by worsas
Granted. Don't worry about no houses left for the other people. If I'm not mistakend are still a bunch that have not yet been opened

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Mon Apr 23, 2018 12:44 pm
by Tristior
First draft.

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Tue Apr 24, 2018 11:36 am
by Tristior
Call this one finished.

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Tue Apr 24, 2018 12:03 pm
by worsas
Did you forget to upload the final file?

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Tue Apr 24, 2018 12:11 pm
by Tristior
Yes.

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Fri Jan 11, 2019 6:54 am
by Tristior
Gave this boi a bit of a zjuzj and removed deprecated objects. Should require the T_D addon.

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Fri Feb 22, 2019 7:49 pm
by roerich
To merger:
- Exterior shell is moved
- Northmarker needs rotating

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Thu Jan 23, 2020 3:53 pm
by Tristior
Added new assets, removed deprecated ones, general improvements.

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior]

Posted: Fri May 21, 2021 8:10 pm
by Luxray
Name: Sky_iRe_Mk11
Clean: Yes
Lighting: Good
Northmarker: Yes
Fits exterior: Yes
Pathgrid: Yes
Illegal to Sleep Here: Yes

- Replaced deprecated T_IngFood_MeatBoar_01 with T_IngFood_MeatBoar_02 (x7)
- moved T_Nor_SetMarkarth_I_Story_01b to line up wood grain
- added some T_Nor_SetMarkarth_I_Plank_02 to disguise texture seams in corners (x11)
- T_IngFood_CheeseNord_01 floating (x2)
- T_Nor_WoodenKnife_02a bleeding
- T_IngFood_Leek_01 not resting properly (x2)
- moved T_Com_Frypan_01 so that the fire didnt bleed through it
- T_Nor_Furs_02 needed another f

Really nice, on-brand int.
Sky_iRe_MK11_review.ESP
(45.37 KiB) Downloaded 51 times
as roerich said NM needs moving on merge

Re: Markarth: Imperial Tavern (Sky_iRe_Mk11) [Tristior][Reviewed]

Posted: Thu May 27, 2021 10:11 pm
by Rakanishu
Merged