The Reach: House (Sky_iRe_FF04) [urm][Reviewed]
The Reach: House (Sky_iRe_FF04) [urm][Reviewed]
One of two houses, belonging to a nord farmstead found at -111, 21 in the Dragonstar section file. Number 2 on the overview.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Urm claimed this one.
Indeed, urm is making this as his showcase.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
As discussed in viewtopic.php?f=129&t=1130 there is a problem with these houses due to dormers being on the outside and there being no suitable asset for the inside, moreover, even after one would be made, 1-static interiors of farms would have to be split into proper shell statics.
Sky_iRe_FF04.esp ignores the dormers completely, while Sky_iRe_FF04_dormers.esp adds edited dormers on the inside, which look quite alright. They don't really make sense if you think about them, but maybe it is a suitable placeholder until we have better farm assets.
mesh goes into meshes/sky/i/ (sorry for not naming the new static properly, it doesn't have claim's prefix)
Sky_iRe_FF04.esp ignores the dormers completely, while Sky_iRe_FF04_dormers.esp adds edited dormers on the inside, which look quite alright. They don't really make sense if you think about them, but maybe it is a suitable placeholder until we have better farm assets.
mesh goes into meshes/sky/i/ (sorry for not naming the new static properly, it doesn't have claim's prefix)
- Attachments
-
- Sky_iRe_FF04.esp
- (13.95 KiB) Downloaded 158 times
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- ff04_farm_dorm_01.nif
- (9.83 KiB) Downloaded 181 times
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- Sky_iRe_FF04_dormers.esp
- (14.62 KiB) Downloaded 174 times
should this be moved to reviewing yet?
Forgot the North Marker
- Attachments
-
- Sky_iRe_FF04.esp
- (13.89 KiB) Downloaded 165 times
Lighting: Yes
Clean: yes
Illegal to sleep: yes
Northmarker yes
Gridsnap n/a
furn_log_02 bleeds into each other x6
T_Nor_Furn_Fireplace_01 floating (Needs F'ing 2x)
T_SkyCom_Var_Sk4Food not resting properly x2
the shelf with all those eggs has all the objects on it weirdly uniformly spaced apart, try varying it a bit
T_IngFood_CheeseWheelNord_01 on same shelf floating
T_Bk_SongOfTheReturnSHOTN_V07 resting weirdly on cloth
T_We_Drink_PigmilkbeerJagga_01 doesnt fit nord style house?
try to stick to reachwine/empty bottles/ale here
T_SkyCom_Var_Sk2Fur not resting properly (Ambitious here, better to move/find another)
T_SkyCom_Var_Sk3G015 needs sinking
T_Nor_Furn_Tapestry_09 not in wall properly
T_Nor_Set_Window_01c sink these further into the wall so that the imagined 'window' behind the shutter is in line with the wall of the building x5
T_Nor_Set_Doorframe_02 needs moving forward so door doesnt bleed
T_Nor_WoodenTankard_01b bleeding into stool
T_Com_Var_CandleWhite02_128 don't rotate candles on the vertical as the flames no longer point up if you do this, it looks extremely unusual
same for T_Com_Var_CandleWhite03_128
Nice interior overall just needs errors fixed and good for approval
Clean: yes
Illegal to sleep: yes
Northmarker yes
Gridsnap n/a
furn_log_02 bleeds into each other x6
T_Nor_Furn_Fireplace_01 floating (Needs F'ing 2x)
T_SkyCom_Var_Sk4Food not resting properly x2
the shelf with all those eggs has all the objects on it weirdly uniformly spaced apart, try varying it a bit
T_IngFood_CheeseWheelNord_01 on same shelf floating
T_Bk_SongOfTheReturnSHOTN_V07 resting weirdly on cloth
T_We_Drink_PigmilkbeerJagga_01 doesnt fit nord style house?
try to stick to reachwine/empty bottles/ale here
T_SkyCom_Var_Sk2Fur not resting properly (Ambitious here, better to move/find another)
T_SkyCom_Var_Sk3G015 needs sinking
T_Nor_Furn_Tapestry_09 not in wall properly
T_Nor_Set_Window_01c sink these further into the wall so that the imagined 'window' behind the shutter is in line with the wall of the building x5
T_Nor_Set_Doorframe_02 needs moving forward so door doesnt bleed
T_Nor_WoodenTankard_01b bleeding into stool
T_Com_Var_CandleWhite02_128 don't rotate candles on the vertical as the flames no longer point up if you do this, it looks extremely unusual
same for T_Com_Var_CandleWhite03_128
Nice interior overall just needs errors fixed and good for approval
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
Hopefully fixed
- Attachments
-
- Sky_iRe_FF04_dormers.esp
- (14.56 KiB) Downloaded 155 times
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- Sky_iRe_FF04.esp
- (13.97 KiB) Downloaded 177 times
Moved to reviewing for now.
This claim requires a small rework. The current shell must be replaced with T_Nor_SetFarm_I_House_03d and things need to be rearranged accordingly. The makeshifted dormers are no longer needed.
done.
- Attachments
-
- Sky_iRe_FF04.esp
- (14.17 KiB) Downloaded 136 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]