The Reach: House (Sky_iRe_FF03) [Tristior][Reviewed]
The Reach: House (Sky_iRe_FF03) [Tristior][Reviewed]
One of two houses, belonging to a nord farmstead found at -111, 21 in the Dragonstar section file. Number 1 on the overview.
Claim? It will be good to try something new. If yes to claim, how should I represent the dormers on the inside?
No idea what to do about the dormers. perhaps we'll have to create spare interior shells for these.
Mm, okay. Anything you'd rather I worked on, then? Or I could finish this, and then we just switch the shell if/when they're made.
Either solutions sound good to me.
Why not just delete the dormers from the exterior for now? Seems like the least effort-intensive solution.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already
So, don't know if I ultimately got the claim on this one, but I made it anyway. Enjoy!
- Attachments
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- Sky_iRe_FF03.ESP
- (4.44 KiB) Downloaded 198 times
Moved to reviewing.
This claim requires a small rework. The current shell must be replaced with T_Nor_SetFarm_I_House_01f and things have to be re-arranged accordingly.
done.
- Attachments
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- Sky_iRe_FF03.ESP
- (4.59 KiB) Downloaded 182 times
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Review:
Lighting: Good, changed fog from 0,0,0 to 32,30,30
Northmarker: Not set
Illegal to sleep here: Set
Clean: Yes
Floaters:
T_SkyNor_FurnP_Cl2CltMal
T_Nor_Furn_RugBig_15
T_Nor_Cm_Pants_03
T_Nor_Cm_Shirt_02
T_Com_Farm_Pitchfork_01 Not quite touching wall.
Bleeders:
Light_Com_Candle_01_64
T_Com_Farm_Shovel_01
Other: Whole House not gridsnapped. I gridsnapped it then applied the difference to all objects to make it the same relative as before:
x -18.427
y 20.346
z 0.632
Added T_Nor_Drink_Beer_01 and T_Nor_WoodenGoblet_03b to top of night stand.
Lighting: Good, changed fog from 0,0,0 to 32,30,30
Northmarker: Not set
Illegal to sleep here: Set
Clean: Yes
Floaters:
T_SkyNor_FurnP_Cl2CltMal
T_Nor_Furn_RugBig_15
T_Nor_Cm_Pants_03
T_Nor_Cm_Shirt_02
T_Com_Farm_Pitchfork_01 Not quite touching wall.
Bleeders:
Light_Com_Candle_01_64
T_Com_Farm_Shovel_01
Other: Whole House not gridsnapped. I gridsnapped it then applied the difference to all objects to make it the same relative as before:
x -18.427
y 20.346
z 0.632
Added T_Nor_Drink_Beer_01 and T_Nor_WoodenGoblet_03b to top of night stand.
- Attachments
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- Sky_iRe_FF03_Reviewed.ESP
- 2018_08_01 Reviewed
- (4.82 KiB) Downloaded 163 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]