The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]
The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]
A small troll cavern found at -117, 14 in the Dragonstar section file.
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Claiming.
Anything i would need to know as a newcomer in shotn interior making?
Anything i would need to know as a newcomer in shotn interior making?
Grant!
This doesn't need to be the largest or deepest cave. You can have a look at the example Skyrim cave in data (T_Example?) And add some assets appropriate for a troll cave (bones, straw etc.)
There's plenty of things to learn along the way, the specifics of SHOTN interior making can hardly be summed up here. Be sure to ask questions on Discord, and I or someone else will try and help you.
This doesn't need to be the largest or deepest cave. You can have a look at the example Skyrim cave in data (T_Example?) And add some assets appropriate for a troll cave (bones, straw etc.)
There's plenty of things to learn along the way, the specifics of SHOTN interior making can hardly be summed up here. Be sure to ask questions on Discord, and I or someone else will try and help you.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Basic shell with some detailing.
- Attachments
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- Sky_iRe_DH42.ESP
- (7.33 KiB) Downloaded 176 times
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
New Version.
Detailed the whole cave.
Added bones and straw.
Would just need to know if the level of detail is good or if there is more to add.
Detailed the whole cave.
Added bones and straw.
Would just need to know if the level of detail is good or if there is more to add.
- Attachments
-
- Sky_iRe_DH42.ESP
- (12.19 KiB) Downloaded 180 times
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Changelog:
Added a waraxe to the poor killed guy.
Rearranged some of his bones to be correct.
Added sounds and northmarker.
Should be ready for review now.
Added a waraxe to the poor killed guy.
Rearranged some of his bones to be correct.
Added sounds and northmarker.
Should be ready for review now.
- Attachments
-
- Sky_iRe_DH42.ESP
- (12.82 KiB) Downloaded 183 times
Moved to reviewing.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set
Lighting: way too dark, lightened
Floaters:
None
Bleeders:
None
Other:
Stalactites were too skewed
Gave the skeleton a jaw
Simple cave, nothing that really could go wrong here.
Northmarker: Set
Lighting: way too dark, lightened
Floaters:
None
Bleeders:
None
Other:
Stalactites were too skewed
Gave the skeleton a jaw
Simple cave, nothing that really could go wrong here.
- Attachments
-
- Sky_iRe_DH42.ESP
- (12.9 KiB) Downloaded 164 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Fixed Northmarker.
- Attachments
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- Sky_iRe_DH42_Reviewed.ESP
- 2018_08_04 Fixed Northmarker.
- (12.9 KiB) Downloaded 169 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Version with name, pathgrid and creatures added per Tex's request.
- Attachments
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- Sky_Skaldvir Cave fix.ESP
- (1.78 KiB) Downloaded 76 times