The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]

Post by worsas »

A small troll cavern found at -117, 14 in the Dragonstar section file.
Attachments
Cavern_DH42.jpg

User avatar
Fürst Thal
PT Modder
Posts: 185
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal »

Claiming.

Anything i would need to know as a newcomer in shotn interior making?

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Grant!

This doesn't need to be the largest or deepest cave. You can have a look at the example Skyrim cave in data (T_Example?) And add some assets appropriate for a troll cave (bones, straw etc.)

There's plenty of things to learn along the way, the specifics of SHOTN interior making can hardly be summed up here. :-P Be sure to ask questions on Discord, and I or someone else will try and help you.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
Fürst Thal
PT Modder
Posts: 185
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal »

Basic shell with some detailing.
Attachments
Sky_iRe_DH42.ESP
(7.33 KiB) Downloaded 170 times

User avatar
Fürst Thal
PT Modder
Posts: 185
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal »

New Version.

Detailed the whole cave.

Added bones and straw.


Would just need to know if the level of detail is good or if there is more to add.
Attachments
Sky_iRe_DH42.ESP
(12.19 KiB) Downloaded 171 times

User avatar
Fürst Thal
PT Modder
Posts: 185
Joined: Mon Jan 29, 2018 1:46 pm

Post by Fürst Thal »

Changelog:

Added a waraxe to the poor killed guy.

Rearranged some of his bones to be correct.

Added sounds and northmarker.



Should be ready for review now.
Attachments
Sky_iRe_DH42.ESP
(12.82 KiB) Downloaded 173 times

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

Moved to reviewing.

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Clean: Yes
Northmarker: Set
Lighting: way too dark, lightened

Floaters:
None

Bleeders:
None

Other:
Stalactites were too skewed
Gave the skeleton a jaw

Simple cave, nothing that really could go wrong here.
Attachments
Sky_iRe_DH42.ESP
(12.9 KiB) Downloaded 157 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Fixed Northmarker.
Attachments
Sky_iRe_DH42_Reviewed.ESP
2018_08_04 Fixed Northmarker.
(12.9 KiB) Downloaded 161 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
Vern
PT Modder
Posts: 319
Joined: Tue Oct 30, 2018 4:34 am

Post by Vern »

Version with name, pathgrid and creatures added per Tex's request.
Attachments
Sky_Skaldvir Cave fix.ESP
(1.78 KiB) Downloaded 75 times

Post Reply

Return to “Completed”