The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]

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worsas
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The Reach: Cavern (Sky_iRe_DH42) [Fürst Thal][Reviewed]

Post by worsas » Tue Jan 23, 2018 12:22 pm

A small troll cavern found at -117, 14 in the Dragonstar section file.
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Cavern_DH42.jpg

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Fürst Thal
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Post by Fürst Thal » Thu Feb 22, 2018 2:26 pm

Claiming.

Anything i would need to know as a newcomer in shotn interior making?

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roerich
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Post by roerich » Sat Feb 24, 2018 9:31 am

Grant!

This doesn't need to be the largest or deepest cave. You can have a look at the example Skyrim cave in data (T_Example?) And add some assets appropriate for a troll cave (bones, straw etc.)

There's plenty of things to learn along the way, the specifics of SHOTN interior making can hardly be summed up here. :-P Be sure to ask questions on Discord, and I or someone else will try and help you.

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Fürst Thal
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Post by Fürst Thal » Mon Feb 26, 2018 12:34 am

Basic shell with some detailing.
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Sky_iRe_DH42.ESP
(7.33 KiB) Downloaded 16 times

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Post by Fürst Thal » Tue Feb 27, 2018 3:19 pm

New Version.

Detailed the whole cave.

Added bones and straw.


Would just need to know if the level of detail is good or if there is more to add.
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Sky_iRe_DH42.ESP
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Fürst Thal
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Post by Fürst Thal » Wed Feb 28, 2018 12:39 pm

Changelog:

Added a waraxe to the poor killed guy.

Rearranged some of his bones to be correct.

Added sounds and northmarker.



Should be ready for review now.
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Sky_iRe_DH42.ESP
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worsas
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Post by worsas » Wed Feb 28, 2018 12:42 pm

Moved to reviewing.

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MinerMan60101
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Post by MinerMan60101 » Thu Aug 02, 2018 3:14 am

Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Thu Aug 02, 2018 3:54 am

Clean: Yes
Northmarker: Set
Lighting: way too dark, lightened

Floaters:
None

Bleeders:
None

Other:
Stalactites were too skewed
Gave the skeleton a jaw

Simple cave, nothing that really could go wrong here.
Attachments
Sky_iRe_DH42.ESP
(12.9 KiB) Downloaded 7 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Iskuss1418
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Post by Iskuss1418 » Sat Aug 04, 2018 4:11 am

Fixed Northmarker.
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Sky_iRe_DH42_Reviewed.ESP
2018_08_04 Fixed Northmarker.
(12.9 KiB) Downloaded 6 times

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