The Reach: Cavern (Sky_iRe_DH40) [Tristior] [Reviewed]
The Reach: Cavern (Sky_iRe_DH40) [Tristior] [Reviewed]
A cavern in the middle of the canyon wetlands found at -112, 18 in the Dragonstar section file. This cavern should be largely flooded. Possibly it acts as a burial site of the nearby Reachmen. Check "The Reach, Criagach Saide Burial Grounds" in Sky_Main for reference.
Clai-ai-ai-aim!
Grant! I'll look forward to see how you come up with a flooded level design. Hard to reach cave rooms could have some good loot (enchanted reachmen weapons/armor/amulets, gem pieces, gold).
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Where should one go from here, when designing such a cave?
- Attachments
-
- Sky_iRe_DH40.ESP
- (22.04 KiB) Downloaded 151 times
Okay, I think this is done.
- Attachments
-
- Sky_iRe_DH40.ESP
- (23.68 KiB) Downloaded 130 times
Moving to review.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Northmarker: Set but a bit wrong.
Clean: Yes
Lightning: Good
Bleeders:
T_Com_Var_CandlePurpleOff_03: Bleeded a bit too much.
T_SkyNor_DngBarr_U2Empty: Bleeded.
T_Com_Var_CandlePurpleOff_01: Bleeded a bit too much.
T_Nor_FurnP_StoolStem_01a. Bleeded and had a wrong rotation. Fixed it a bit.
Floaters:
Sky_iRe_DH40_RaindropBoots: Floated a bit. Sunk it into the ground a bit.
T_Glb_Var_SkeletonForearmL_01: Very bad floating.
T_Glb_Var_SkeletonHandR_01: Floating.
T_Glb_Var_SkeletonTorso_01: Floating.
Others:
T_Nor_DngBarrow_F_UrnBroken_02: Bad rotation.
Note:
The dungeon layout is fantastic. But please rotate your stuff more. Especially the bones could use a little bit of rotating.
Clean: Yes
Lightning: Good
Bleeders:
T_Com_Var_CandlePurpleOff_03: Bleeded a bit too much.
T_SkyNor_DngBarr_U2Empty: Bleeded.
T_Com_Var_CandlePurpleOff_01: Bleeded a bit too much.
T_Nor_FurnP_StoolStem_01a. Bleeded and had a wrong rotation. Fixed it a bit.
Floaters:
Sky_iRe_DH40_RaindropBoots: Floated a bit. Sunk it into the ground a bit.
T_Glb_Var_SkeletonForearmL_01: Very bad floating.
T_Glb_Var_SkeletonHandR_01: Floating.
T_Glb_Var_SkeletonTorso_01: Floating.
Others:
T_Nor_DngBarrow_F_UrnBroken_02: Bad rotation.
Note:
The dungeon layout is fantastic. But please rotate your stuff more. Especially the bones could use a little bit of rotating.
- Attachments
-
- Sky_iRe_DH40CLEAN.ESP
- (23.68 KiB) Downloaded 153 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]