The Reach: Cavern (Sky_iRe_DH39) [Worsas][Reviewed]
The Reach: Cavern (Sky_iRe_DH39) [Worsas][Reviewed]
A cavern, found at -111, 17 in the Dragonstar section file. Purpose still unknown.
Going to tackle this one.
This should be good to go. At least I can't trouble myself to further refinement on this one.
This cave may be viewed as an abondoned hideout of people that are either dead or have left the place.
This cave may be viewed as an abondoned hideout of people that are either dead or have left the place.
- Attachments
-
- Sky_iRe_DH39.ESP
- (21.97 KiB) Downloaded 167 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: None
Lighting: Good
Floaters:
None
Bleeders:
T_Sky_CaveRE_I_Rock_04
T_Sky_Cave_I_Beam1_04 x2 - z-fighting
T_SkyCom_Var_Cr8Empty - bleeding through planks
T_SkyCom_Var_Sk3Empty x2 - as above
T_SkyCom_Var_Sk3Pos - as above and into the rope on the chest weirdly
T_Sky_Cave_I_Beam1_04 - bleeding into rock, deleted as the rock could conceivably hold the planks instead
A quick review, thanks!
Northmarker: None
Lighting: Good
Floaters:
None
Bleeders:
T_Sky_CaveRE_I_Rock_04
T_Sky_Cave_I_Beam1_04 x2 - z-fighting
T_SkyCom_Var_Cr8Empty - bleeding through planks
T_SkyCom_Var_Sk3Empty x2 - as above
T_SkyCom_Var_Sk3Pos - as above and into the rope on the chest weirdly
T_Sky_Cave_I_Beam1_04 - bleeding into rock, deleted as the rock could conceivably hold the planks instead
A quick review, thanks!
- Attachments
-
- Sky_iRe_DH39.ESP
- (21.96 KiB) Downloaded 138 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]