The Reach: Cavern (Sky_iRe_FF02) [Worsas][Reviewed]

Claimed work is Reviewed here before being marked as Complete
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worsas
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The Reach: Cavern (Sky_iRe_FF02) [Worsas][Reviewed]

Post by worsas » Tue Aug 29, 2017 5:15 pm

An inhabited cavern in the transitional area between Druadach highlands and Falkar Foothills. Purpose still unknown.

Cell: -113,21
To be found in the Dragonstar Section file.
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worsas
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Post by worsas » Sat Feb 17, 2018 12:02 pm

Claiming. I'll turn this into a bandit cavern.

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worsas
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Post by worsas » Wed Feb 28, 2018 12:44 pm

Finished.
Attachments
Sky_iRe_FF02.ESP
(29.55 KiB) Downloaded 14 times

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MinerMan60101
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Post by MinerMan60101 » Wed Aug 01, 2018 9:59 pm

Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Wed Aug 01, 2018 10:27 pm

Clean: Yes
Northmarker: Set
Lighting: Good

Floaters:
T_Sky_TerrRockRE_RockSml_05 - caspering
T_Nor_Wood_ShieldBuckler_01 - not resting on crate

Bleeders:
T_Sky_Cave_I_Ramp_02 x2 - z-fighting
T_Com_IronPot_02 - plank bleedin through pot

Other:
Unbled non cave tile rocks from the wooden beams unless they were posted into them
T_Sky_Flora_TawnFun01 - replaced, no ingredient
used movement delta of 0.1 to rest 3 lights properly
Attachments
Sky_iRe_FF02.ESP
(29.75 KiB) Downloaded 2 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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