The Reach: Cavern (Sky_iRe_FF02) [Worsas][Reviewed]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

The Reach: Cavern (Sky_iRe_FF02) [Worsas][Reviewed]

Post by worsas »

An inhabited cavern in the transitional area between Druadach highlands and Falkar Foothills. Purpose still unknown.

Cell: -113,21
To be found in the Dragonstar Section file.
Image

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

Claiming. I'll turn this into a bandit cavern.

User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

Post by worsas »

Finished.
Attachments
Sky_iRe_FF02.ESP
(29.55 KiB) Downloaded 161 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Clean: Yes
Northmarker: Set
Lighting: Good

Floaters:
T_Sky_TerrRockRE_RockSml_05 - caspering
T_Nor_Wood_ShieldBuckler_01 - not resting on crate

Bleeders:
T_Sky_Cave_I_Ramp_02 x2 - z-fighting
T_Com_IronPot_02 - plank bleedin through pot

Other:
Unbled non cave tile rocks from the wooden beams unless they were posted into them
T_Sky_Flora_TawnFun01 - replaced, no ingredient
used movement delta of 0.1 to rest 3 lights properly
Attachments
Sky_iRe_FF02.ESP
(29.75 KiB) Downloaded 186 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

Post Reply

Return to “Completed”