The Reach: Cavern (Sky_iRe_FF01) [AJ/Outlander][Reviewed]

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worsas
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The Reach: Cavern (Sky_iRe_FF01) [AJ/Outlander][Reviewed]

Post by worsas »

A somewhat well-hidden cavern in the transitional area between Druadach highlands and Falkar Foothills. Purpose still unknown.

Cell: -113,20
To be found in Sky_Main.esp
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Outlander
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Post by Outlander »

claiming this to make it home for some reachmen cultists

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roerich
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Post by roerich »

Grant! Perhaps make this a wereboar shapeshifting tribe, you can put up a lot of boar pels and such.
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Outlander
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Post by Outlander »

interesting idea, i will try this out!

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Outlander
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Post by Outlander »

posting what i have so far, just so you know i have actually been working on this.
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Sky_iRe_FF01.ESP
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Outlander
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Post by Outlander »

*update* i restructured the cave a bit. this is pretty much finished.
the reachmen inhabit some generic sleeping areas, a room for an alchemist, a "magical" well and a room where rituals are performed.

there is a "secret" tunnel to the southwest that can only be reached via levitation form below or falling down. the idea is that this connects to Angturiel, functioning as an alternative exit (or entrance).
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Sky_iRe_FF01.ESP
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Outlander
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Post by Outlander »

small edit: corrected the rotation of the entrance to Angturiel.

this is now finished.
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Sky_iRe_FF01.ESP
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MinerMan60101
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Post by MinerMan60101 »

Reviewing!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Set
Lighting: Good

Floaters:
Furn_De_Firepit_F_323 - the rocks on these casper, you have to bleed them

Bleeders:
short bow
T_Rea_Set_I_Planks_01 - poking out through other side of cave wall
T_Rea_Regular_Warhammer_01
T_IngFlor_Cowbell_01 - bleeding through eyesocket

Overall, nice cave!
Attachments
Sky_iRe_FF01.ESP
(55.26 KiB) Downloaded 164 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Merged into Dragonstar Section, not NPCed pathgridded etc.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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