The Reach: Direnni Ruin - Angturiel 2 (Sky_iRe_DH37)[Outlander/AJ][Reviewed]

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worsas
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The Reach: Direnni Ruin - Angturiel 2 (Sky_iRe_DH37)[Outlander/AJ][Reviewed]

Post by worsas »

The Direnni Ruin of Angturiel. This claim should cover the subterranean underworks of the fortress below the main building

Number on claim map: 2
Cell: -114,19
To be found in Sky_Main.esp
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Outlander
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Post by Outlander »

claim!

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roerich
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Post by roerich »

Grant!
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Outlander
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Post by Outlander »

first draft
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Sky_iRe_DH3_ Angturiel_Underworks.ESP
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Outlander
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Post by Outlander »

slowly getting there
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Sky_iRe_DH37_ Angturiel_Underworks.ESP
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Outlander
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Post by Outlander »

i'm getting close to finishing this. only the garden and one room left to do.
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Sky_iRe_DH37_ Angturiel_Underworks.ESP
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Outlander
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Post by Outlander »

Finished.

The Underworks is comprised of a prison area with three cells, a torture rack and lots of small rooms with storage area for weapons and stuff (i imagine the fort was once well defended). in the last room, there is a small military council area where the player can find the Scepter of Carvamilur (a unique enchanted Direnni staff), who was the powerful spellsword-leader of the forts defence forces.

additionally, there is an underground garden that was maintained by a crazy Direnni alchemist. he also had a small alchemy lab in one of the rooms. legends say he experimented with the prisoners.

the garden area is connected to a cave (Sky_iRe_FF01) that was once used as a secret escape tunnel. nowadays the cave is inhabited by a group of hostile reachmen who use the resources of the Direnni garden for their own purpose.
[maybe the player could get a key to the Underworks by killing the leader of the tribe who is possessing it? just an idea]

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Sky_iRe_DH37_ Angturiel_Underworks.esp
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worsas
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Post by worsas »

Very nice. Moving this to reviewing.

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MinerMan60101
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Post by MinerMan60101 »

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Clean: Yes
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Off, good

Floaters:
None

Bleeders:
None

Other:
Applied rotation to some of the chairs and chests
Unique objects must start with Sky_ PC_ or TR_ not T_, which is for objects in Tamriel_Data.esm
Attachments
Sky_iRe_DH37_ Angturiel_Underworks.esp
(98.93 KiB) Downloaded 132 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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MinerMan60101
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Post by MinerMan60101 »

Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

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