The Reach: Direnni Ruin - Angturiel 2 (Sky_iRe_DH37)[Outlander/AJ][Reviewed]
The Reach: Direnni Ruin - Angturiel 2 (Sky_iRe_DH37)[Outlander/AJ][Reviewed]
The Direnni Ruin of Angturiel. This claim should cover the subterranean underworks of the fortress below the main building
Number on claim map: 2
Cell: -114,19
To be found in Sky_Main.esp
Number on claim map: 2
Cell: -114,19
To be found in Sky_Main.esp
Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
first draft
- Attachments
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- Sky_iRe_DH3_ Angturiel_Underworks.ESP
- (42.76 KiB) Downloaded 175 times
slowly getting there
- Attachments
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- Sky_iRe_DH37_ Angturiel_Underworks.ESP
- (64.78 KiB) Downloaded 167 times
i'm getting close to finishing this. only the garden and one room left to do.
- Attachments
-
- Sky_iRe_DH37_ Angturiel_Underworks.ESP
- (81.56 KiB) Downloaded 175 times
Finished.
The Underworks is comprised of a prison area with three cells, a torture rack and lots of small rooms with storage area for weapons and stuff (i imagine the fort was once well defended). in the last room, there is a small military council area where the player can find the Scepter of Carvamilur (a unique enchanted Direnni staff), who was the powerful spellsword-leader of the forts defence forces.
additionally, there is an underground garden that was maintained by a crazy Direnni alchemist. he also had a small alchemy lab in one of the rooms. legends say he experimented with the prisoners.
the garden area is connected to a cave (Sky_iRe_FF01) that was once used as a secret escape tunnel. nowadays the cave is inhabited by a group of hostile reachmen who use the resources of the Direnni garden for their own purpose.
[maybe the player could get a key to the Underworks by killing the leader of the tribe who is possessing it? just an idea]
The Underworks is comprised of a prison area with three cells, a torture rack and lots of small rooms with storage area for weapons and stuff (i imagine the fort was once well defended). in the last room, there is a small military council area where the player can find the Scepter of Carvamilur (a unique enchanted Direnni staff), who was the powerful spellsword-leader of the forts defence forces.
additionally, there is an underground garden that was maintained by a crazy Direnni alchemist. he also had a small alchemy lab in one of the rooms. legends say he experimented with the prisoners.
the garden area is connected to a cave (Sky_iRe_FF01) that was once used as a secret escape tunnel. nowadays the cave is inhabited by a group of hostile reachmen who use the resources of the Direnni garden for their own purpose.
[maybe the player could get a key to the Underworks by killing the leader of the tribe who is possessing it? just an idea]
- Attachments
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- Sky_iRe_DH37_ Angturiel_Underworks.esp
- (98.85 KiB) Downloaded 174 times
Very nice. Moving this to reviewing.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Off, good
Floaters:
None
Bleeders:
None
Other:
Applied rotation to some of the chairs and chests
Unique objects must start with Sky_ PC_ or TR_ not T_, which is for objects in Tamriel_Data.esm
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Off, good
Floaters:
None
Bleeders:
None
Other:
Applied rotation to some of the chairs and chests
Unique objects must start with Sky_ PC_ or TR_ not T_, which is for objects in Tamriel_Data.esm
- Attachments
-
- Sky_iRe_DH37_ Angturiel_Underworks.esp
- (98.93 KiB) Downloaded 137 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]