The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]
The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]
The Direnni Ruin of Angturiel. This claim should cover the upper part of the fortress, consisting of the main building and the two glass domes.
Number on claim map: 1
Cell: -114,19
To be found in Sky_Main.esp
Number on claim map: 1
Cell: -114,19
To be found in Sky_Main.esp
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
I'm claiming this. Back to Direnni for me! The tileset is quite fun.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
In the exterior, it is named Anga Tor, but in the name of this claim it is Angas Tor. Which is the mistake?
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
And here's a completed shell. Requires the 2x2 3x3 and 4x4 ceilings, uploaded below and in the T_D contributions thread.
- Attachments
-
- Angas_Tor_MinerMan60101.ESP
- (62.38 KiB) Downloaded 159 times
-
- Direnni Ceilings.7z
- (945 Bytes) Downloaded 171 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Update! Mostly finished, a few rooms just need some more detailing. Requires beta Tamriel Data v05
Interior named "Sky_Angas_Tor_1"
Interior named "Sky_Angas_Tor_1"
- Attachments
-
- Angas_Tor_MinerMan60101.ESP
- (167.6 KiB) Downloaded 171 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Another update. This may be finished now.
Requires Tamriel Data v05.
Interiors named: "Sky_Angturiel_1", "Sky_Angturiel_RDome", and "Sky_Angturiel_LDome"
Needs to be done: make a key for all of the doors in this interior and distribute it where logical, and go over how the doors are locked to see if any more are needed.
Requires Tamriel Data v05.
Interiors named: "Sky_Angturiel_1", "Sky_Angturiel_RDome", and "Sky_Angturiel_LDome"
Needs to be done: make a key for all of the doors in this interior and distribute it where logical, and go over how the doors are locked to see if any more are needed.
- Attachments
-
- Angturiel_MinerMan60101.ESP
- (177.08 KiB) Downloaded 168 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
- Fürst Thal
- PT Modder
- Posts: 185
- Joined: Mon Jan 29, 2018 1:46 pm
Clean: Yes.
Lighting: Good.
Northmarker: Set and Correct.
Sky_Angturiel_1
Basement:
Floaters:
Nothing: Good
Bleeders:
Nothing: Good
1.Floor:
Floaters:
T_He_DirenniFlask_06e: Flaoted a bit.
Bleeders:
T_He_DirenniFlask_03c: Bleeded into the ground.
2.Floor:
Floaters:
Nothing: Good.
Bleeders:
T_He_DngDirenni_I_Floor_01: Wasn't gridnsnapped.
3.Floor:
Floaters:
T_He_Direnni_Shortsword_01: Floated a bit at one end.
Bleeders:
T_He_DngDirenni_F_Weaponrack_01: Bleeded into the ground.
4.Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
5.Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
6.Floor:
All Good.
Sky_Angturiel_LDome:
Floaters:
T_He_DirenniShears_01: Floated.
T_He_DirenniFlask_03c: Floated.
Bleeders:
Nothing: Good.
Sky_Angturiel_LDome:
Floaters:
T_He_DirenniShears_01(two): Floated a bit.
Bleeders:
Nothing: Good.
Everwhere:
T_He_DngDirenni_DoorIn_01(all): Moved them into better positions.
In_Lava_Blacksquare: Added some of them.
Note: Very large interior but you did a good job.
Lighting: Good.
Northmarker: Set and Correct.
Sky_Angturiel_1
Basement:
Floaters:
Nothing: Good
Bleeders:
Nothing: Good
1.Floor:
Floaters:
T_He_DirenniFlask_06e: Flaoted a bit.
Bleeders:
T_He_DirenniFlask_03c: Bleeded into the ground.
2.Floor:
Floaters:
Nothing: Good.
Bleeders:
T_He_DngDirenni_I_Floor_01: Wasn't gridnsnapped.
3.Floor:
Floaters:
T_He_Direnni_Shortsword_01: Floated a bit at one end.
Bleeders:
T_He_DngDirenni_F_Weaponrack_01: Bleeded into the ground.
4.Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
5.Floor:
Floaters:
Nothing: Good.
Bleeders:
Nothing: Good.
6.Floor:
All Good.
Sky_Angturiel_LDome:
Floaters:
T_He_DirenniShears_01: Floated.
T_He_DirenniFlask_03c: Floated.
Bleeders:
Nothing: Good.
Sky_Angturiel_LDome:
Floaters:
T_He_DirenniShears_01(two): Floated a bit.
Bleeders:
Nothing: Good.
Everwhere:
T_He_DngDirenni_DoorIn_01(all): Moved them into better positions.
In_Lava_Blacksquare: Added some of them.
Note: Very large interior but you did a good job.
- Attachments
-
- Sky_Angturiel_MinerMan60101Reviewed.ESP
- (177.07 KiB) Downloaded 142 times
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Fixed the crystals.
- Attachments
-
- Sky_Angturiel_MinerMan60101Reviewed.ESP
- (177.14 KiB) Downloaded 137 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Merged with Dragonstar Section File.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]