Page 1 of 1

The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]

Posted: Tue Aug 29, 2017 4:54 pm
by worsas
The Direnni Ruin of Angturiel. This claim should cover the upper part of the fortress, consisting of the main building and the two glass domes.

Number on claim map: 1
Cell: -114,19
To be found in Sky_Main.esp
Image

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36)

Posted: Sat Dec 30, 2017 2:03 am
by MinerMan60101
I'm claiming this. Back to Direnni for me! The tileset is quite fun.

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36)

Posted: Sat Dec 30, 2017 2:10 am
by Scamp
Granty !

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Posted: Sat Dec 30, 2017 5:05 pm
by MinerMan60101
In the exterior, it is named Anga Tor, but in the name of this claim it is Angas Tor. Which is the mistake?

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Posted: Sat Dec 30, 2017 10:10 pm
by MinerMan60101
And here's a completed shell. Requires the 2x2 3x3 and 4x4 ceilings, uploaded below and in the T_D contributions thread.
Image

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Posted: Sat Feb 10, 2018 8:16 pm
by MinerMan60101
Update! Mostly finished, a few rooms just need some more detailing. Requires beta Tamriel Data v05

Interior named "Sky_Angas_Tor_1"

Re: The Reach: Direnni Ruin - Angas Tor 1 (Sky_iRe_DH36) [MinerMan60101]

Posted: Sat Feb 17, 2018 4:59 pm
by MinerMan60101
Another update. This may be finished now.

Requires Tamriel Data v05.

Interiors named: "Sky_Angturiel_1", "Sky_Angturiel_RDome", and "Sky_Angturiel_LDome"

Needs to be done: make a key for all of the doors in this interior and distribute it where logical, and go over how the doors are locked to see if any more are needed.

Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]

Posted: Sun Jan 06, 2019 8:01 pm
by Fürst Thal
Reviewing!

Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]

Posted: Sun Jan 20, 2019 9:21 pm
by Fürst Thal
Clean: Yes.
Lighting: Good.
Northmarker: Set and Correct.

Sky_Angturiel_1

Basement:

Floaters:

Nothing: Good

Bleeders:

Nothing: Good

1.Floor:

Floaters:

T_He_DirenniFlask_06e: Flaoted a bit.

Bleeders:

T_He_DirenniFlask_03c: Bleeded into the ground.

2.Floor:

Floaters:

Nothing: Good.

Bleeders:

T_He_DngDirenni_I_Floor_01: Wasn't gridnsnapped.

3.Floor:

Floaters:

T_He_Direnni_Shortsword_01: Floated a bit at one end.

Bleeders:

T_He_DngDirenni_F_Weaponrack_01: Bleeded into the ground.

4.Floor:

Floaters:

Nothing: Good.

Bleeders:

Nothing: Good.

5.Floor:

Floaters:

Nothing: Good.

Bleeders:

Nothing: Good.

6.Floor:

All Good.

Sky_Angturiel_LDome:

Floaters:

T_He_DirenniShears_01: Floated.
T_He_DirenniFlask_03c: Floated.

Bleeders:

Nothing: Good.

Sky_Angturiel_LDome:

Floaters:

T_He_DirenniShears_01(two): Floated a bit.

Bleeders:

Nothing: Good.

Everwhere:

T_He_DngDirenni_DoorIn_01(all): Moved them into better positions.
In_Lava_Blacksquare: Added some of them.

Note: Very large interior but you did a good job.

Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101]

Posted: Sun Jan 20, 2019 11:36 pm
by MinerMan60101
Fixed the crystals.

Re: The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]

Posted: Sun Feb 03, 2019 5:00 pm
by MinerMan60101
Merged with Dragonstar Section File.