The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]

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worsas
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The Reach: Direnni Ruin - Angturiel 1 (Sky_iRe_DH36) [MinerMan60101][Reviewed]

Post by worsas » Tue Aug 29, 2017 4:54 pm

The Direnni Ruin of Angturiel. This claim should cover the upper part of the fortress, consisting of the main building and the two glass domes.

Number on claim map: 1
Cell: -114,19
To be found in Sky_Main.esp
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Post by MinerMan60101 » Sat Dec 30, 2017 2:03 am

I'm claiming this. Back to Direnni for me! The tileset is quite fun.
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Post by Scamp » Sat Dec 30, 2017 2:10 am

Granty !

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Post by MinerMan60101 » Sat Dec 30, 2017 5:05 pm

In the exterior, it is named Anga Tor, but in the name of this claim it is Angas Tor. Which is the mistake?
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Post by MinerMan60101 » Sat Dec 30, 2017 10:10 pm

And here's a completed shell. Requires the 2x2 3x3 and 4x4 ceilings, uploaded below and in the T_D contributions thread.
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Attachments
Angas_Tor_MinerMan60101.ESP
(62.38 KiB) Downloaded 51 times
Direnni Ceilings.7z
(945 Bytes) Downloaded 48 times
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Post by MinerMan60101 » Sat Feb 10, 2018 8:16 pm

Update! Mostly finished, a few rooms just need some more detailing. Requires beta Tamriel Data v05

Interior named "Sky_Angas_Tor_1"
Attachments
Angas_Tor_MinerMan60101.ESP
(167.6 KiB) Downloaded 47 times
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Post by MinerMan60101 » Sat Feb 17, 2018 4:59 pm

Another update. This may be finished now.

Requires Tamriel Data v05.

Interiors named: "Sky_Angturiel_1", "Sky_Angturiel_RDome", and "Sky_Angturiel_LDome"

Needs to be done: make a key for all of the doors in this interior and distribute it where logical, and go over how the doors are locked to see if any more are needed.
Attachments
Angturiel_MinerMan60101.ESP
(177.08 KiB) Downloaded 50 times
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Post by Fürst Thal » Sun Jan 06, 2019 8:01 pm

Reviewing!

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Post by Fürst Thal » Sun Jan 20, 2019 9:21 pm

Clean: Yes.
Lighting: Good.
Northmarker: Set and Correct.

Sky_Angturiel_1

Basement:

Floaters:

Nothing: Good

Bleeders:

Nothing: Good

1.Floor:

Floaters:

T_He_DirenniFlask_06e: Flaoted a bit.

Bleeders:

T_He_DirenniFlask_03c: Bleeded into the ground.

2.Floor:

Floaters:

Nothing: Good.

Bleeders:

T_He_DngDirenni_I_Floor_01: Wasn't gridnsnapped.

3.Floor:

Floaters:

T_He_Direnni_Shortsword_01: Floated a bit at one end.

Bleeders:

T_He_DngDirenni_F_Weaponrack_01: Bleeded into the ground.

4.Floor:

Floaters:

Nothing: Good.

Bleeders:

Nothing: Good.

5.Floor:

Floaters:

Nothing: Good.

Bleeders:

Nothing: Good.

6.Floor:

All Good.

Sky_Angturiel_LDome:

Floaters:

T_He_DirenniShears_01: Floated.
T_He_DirenniFlask_03c: Floated.

Bleeders:

Nothing: Good.

Sky_Angturiel_LDome:

Floaters:

T_He_DirenniShears_01(two): Floated a bit.

Bleeders:

Nothing: Good.

Everwhere:

T_He_DngDirenni_DoorIn_01(all): Moved them into better positions.
In_Lava_Blacksquare: Added some of them.

Note: Very large interior but you did a good job.
Attachments
Sky_Angturiel_MinerMan60101Reviewed.ESP
(177.07 KiB) Downloaded 33 times

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Post by MinerMan60101 » Sun Jan 20, 2019 11:36 pm

Fixed the crystals.
Attachments
Sky_Angturiel_MinerMan60101Reviewed.ESP
(177.14 KiB) Downloaded 31 times
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Post by MinerMan60101 » Sun Feb 03, 2019 5:00 pm

Merged with Dragonstar Section File.
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