The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]

View and discuss completed claims
Post Reply
User avatar
worsas
Project Administrator
Posts: 2678
Joined: Wed Dec 31, 2014 1:23 am

The Reach: Direnni Tower (Sky_iRe_DH35) [Iskuss][Reviewed]

Post by worsas »

A long-forgotten Direnni Watchtower.
Cell: -116,16
To be found in Sky_Main.esp

Image

User avatar
Scamp
Lesser Daedra
Posts: 465
Joined: Sat Jan 03, 2015 2:51 pm
Location: Kilkreath Mountains
Contact:

Post by Scamp »

Roerich and I have been discussing this tower back in the day, the basic idea was to make this the permanent residence of an old, rogue-like wizard, similar to Baladas Demnevanni in Arvs-Drelen.

He shouldn't be hostile initially - I'd rather like to see this as a part of a significant quest or questline, being the main reason why players would travel to the top of the mesa. I imagine he'd be interested in Direnni artifacts, sort-of analogue to Divayth Fyr, and it might be necessary to impress him by bringing a unique piece from Anga Tor as a gift to make him talkative.

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Can I claim this? I've been playing with a mock-up of this, and think I might me able to do something with it. By the way, I plan to include a basement so that the mage has a place to live.

User avatar
Scamp
Lesser Daedra
Posts: 465
Joined: Sat Jan 03, 2015 2:51 pm
Location: Kilkreath Mountains
Contact:

Post by Scamp »

Sure, there you go.

I tried to make it somewhat visible in the exterior that this tower was part of a larger Direnni complex, a small fort nearby Anga Tor. I wouldn't mind if that basement was somehow connected to the actual fort (which doesn't have an interior claim, so this would be the only trace of it), but it should be blocked off by rocks at some point. It should be small enough so that the focus is still on the mage's place.

Just a suggestion, anyway. If you had other things in mind, go ahead; just brainstorming. Doesn't actually need to have a connection to the rest of the fort.

User avatar
roerich
Cruel Warlord
Posts: 2166
Joined: Sat Jan 03, 2015 3:10 pm
Location: Denmark

Post by roerich »

Excellent. Another perfect reference would be the tower of Sorkvild the Raven. It's up to you whether this should be a Breton, Nord or Altmer wizard.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Finished!
I used T_com clothes because an Altmer or Breton wouldn't look right with Nords' clothes.
Attachments
Clean Sky_iRe_DH35_11-08.ESP
Haha forgot to upload
(49.02 KiB) Downloaded 172 times
Last edited by Iskuss1418 on Wed Nov 15, 2017 11:16 pm, edited 1 time in total.

User avatar
Scamp
Lesser Daedra
Posts: 465
Joined: Sat Jan 03, 2015 2:51 pm
Location: Kilkreath Mountains
Contact:

Post by Scamp »

Submitting for review!

Screens looked really good on discord.

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Thanks, the set was kind of hard to get used to at first, but I got used to it.

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Update: Fixed top part of tower not grid-snapped correctly. I fixed it a while ago, but wasn't sure if it warranted an update since it would've probably been found in a review. I thought I'd save the reviewer some time though and upload the fix.
Attachments
Clean Sky_iRe_DH35_12-01.ESP
12/1/17
(49.02 KiB) Downloaded 160 times

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Fixed the top few tower pieces not being gridlocked correctly.
Attachments
Clean Sky_iRe_DH35_12-01.ESP
01-2017-22 (mm-yyyy-dd)
(49.02 KiB) Downloaded 161 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Replaced the makeshifting at the top of the tower with the 'proper' method.
Attachments
Clean Sky_iRe_DH35_12-01.ESP
(48.46 KiB) Downloaded 175 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Frankly I'd have to disagree that the 'proper' way is better. Of course, makeshifting should be avoided wherever possible, but in this case your edit places the trap door almost horizontal (45 degrees). The exterior door is perfectly flat, and the difference is very noticeable. Anyway, thank-you for taking the time to review my work. !give Minerman 2
Last edited by Iskuss1418 on Wed Jan 24, 2018 4:56 am, edited 1 time in total.


User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

To be fair, Mirilstern does it that way 2-3 times.

-Also (as you probably know already, I'm just being clear) this wasn't a 100% review, just a minor fix. But I didn't notice anything else weird, although I wasn't looking that hard.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

-Also time for a 100% review
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Clean: Yes
Northmarker: Set
Lighting: Good
Illegal to Sleep Here: Set, I unset this.

Floaters:
T_He_DirenniFlask_03b - resting on an edge
T_He_DirenniFlask_05b
Clothes not sunken in properly
T_He_DirenniFork_01
T_He_DirenniPlate_01

Bleeders:
None

Other:
All of the containers were rotated with angle snap on
Finally, an old cheesewheel to replace!

Looks like this is no different in terms of other Direnni interiors with the key stuff. Not ready to merge.
Attachments
Sky_iRe_DH35.ESP
(48.29 KiB) Downloaded 160 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

Fixed Northmarker.
Attachments
Sky_iRe_DH35_Reviewed.ESP
2018_08_04 Fixed Northmarker.
(48.29 KiB) Downloaded 148 times

User avatar
MinerMan60101
PT Modder
Posts: 426
Joined: Sun Jan 29, 2017 4:55 pm
Location: California

Post by MinerMan60101 »

Merged with Dragonstar Section File. Sunk exterior door to match the interior one being shorter.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]

User avatar
Iskuss1418
PT Reviewer
Posts: 221
Joined: Tue Nov 29, 2016 1:57 am

Post by Iskuss1418 »

I see this as being a Breton wizard trying to bask in the faded glory of the tower's history. Trying to absorb some of the greatness of the Direnni Hegemony in a sense, and a bit obsessed with collecting their history and artifacts. A sort of nostalgia.

Post Reply

Return to “Completed”